Page 4 - Climate Control News Magazine June 2019
P. 4

Editorial
Climate Control News
EDITOR
Sandra Van Dijk Ph: (02) 9213 8277 sandravandijk@yaffa.com.au
NATIONAL SALES MANAGER Michael Northcott Ph: 0420 403 044 michaelnorthcott@yaffa.com.au
ADVERTISING PRODUCTION Michelle Carneiro
Ph: (02) 9213 8219 michellecarneiro@yaffa.com.au
SUBSCRIPTIONS GREATMAGAZINES.COM.AU
CALL 1800 807 760 SUBSCRIPTIONS@YAFFA.COM.AU
SUBSCRIPTION RATES
1 year $99.00
Overseas 1 year
PUBLISHER Helen Davies
NZ A$110 ASIA A$125 ROW A$170
CUSTOMER SERVICE MANAGER Martin Phillpott
MARKETING MANAGER Sabarinah Elijah
MARKETING EXECUTIVE Jasmine Gale
PRODUCTION DIRECTOR Matthew Gunn
ART DIRECTOR Ana Heraud
STUDIO MANAGER Lauren Esdaile
DESIGNER Maria Alegro
CLIMATE CONTROL NEWS is published by
Yaffa Media Pty Ltd
ABN 54 002 699 354,
17-21 Bellevue Street, Surry Hills NSW 2010. Ph: (02) 9281 2333 Fax: (02) 9281 2750
ALL MAIL TO: GPO Box 606, Sydney NSW 2001
ISSN 1446-6937. Member Circulations Audit Board.
Corporate games
HOW PEOPLE PLAY BOARD GAMES, IS OFTEN AN INDICATOR OF HOW THEY PLAY THE GAME OF LIFE.
Sandra Van Dijk – Editor
ACCORDING TO CORPORATE training ex- pert, Steve Claydon, playing games with work col- leagues can be very revealing and a lot more effec- tive than a PowerPoint presentation.
The co-founder of Why Bravo said companies waste more than $130 billion a year on boring and ineffective training in the workplace.
It's a lot of money but most office workers wouldn't be too surprised, we've all endured one or two bad training sessions or corporate seminars in our working life.
Workplace training can be a tough gig, its always a challenge trying to keep everyone interested.
Let's be honest it's hard to be inspired when the biggest mental challenge of the day is staying awake. Claydon said the key to effective training is to create learning environments that are immersive and provide opportunities for professional growth. He believes the best way to do this is through games. “The future of productive work relies on the de- velopment of three core areas simultaneously; in- telligence quotient (IQ), emotional quotient (EQ) and adaptability quotient (AQ)," he said. "Tradi- tional learning environments mostly focuses on the former but fails to develop the latter. Game
play is the perfect way to bring all three together." Using the board game, Monopoly, Claydon
shared a few of his insights.
There are always one or two predictable argu-
ments during a game.
For example, there is always a fight over who
gets to be the banker. And what about the person that takes forever to take their turn (there is one in every game).
Here's one that sounds familiar, what about the person that becomes too cocky when they are win- ning? We have all met that person.
In the game environment, Claydon has observed four key behaviours - those who want to win, those who want to be liked, those who want to be com- fortable and those who want to be right.
Those who want to win are driven by competi- tion, played a risky game and immediately got to work trying to influence other people.
Those who want to be liked are more interested in everyone getting along. For them its not about power or influence but feeling good and having fun.
Those who want to be comfortable don't play a risky game as they tend to be the nurturers and don't want anyone to get hurt.
And finally, those who want to be right have a tendency to analyse every move before they make it, sometimes to their own detriment. They are pre- cise and scientific.
Which one are you? Email sandravandijk@yaffa. com.au
4
CLIMATECONTROLNEWS.COM.AU


































































































   2   3   4   5   6