Page 6 - Spring Drama Lesson Plans
P. 6
8. Action game or moving around the room
Your lesson plan will indicate for you to either play an action game or to perform the ‘Moving Around the Room’ activity.
Action Game
See your lesson plan which will list some themed words and associated sounds and actions to go with them.
E.g.
Jelly Fish = wiggle whole body as you say “wibble, wobble, wibble wobble” Sea shell = silently curl up on the floor like a seashell
Shark = find a friend or two and hug them as you scream “Ahh!”
Surfing = pretend to ride a surf board as you sing “everybody’s gone surfin’” (using the melody from the well known Beach Boys song)
Water = jump three times as you say “splash, splash, splash”
a) “Now it’s time for me to see how strong and clever your brains are today. Every time I say “shark” you have to remember to find a friend or two, hug them and scream “Ahh””. Demonstrate the action and sound as you explain. You say “shark” and each child finds a friend or two to hug and screams “Ahh”. Practise several times.
b) One by one add in the rest of the associations listed in your lesson plan. Make sure to mix up the order in which you are saying the words as you teach the game.
c) At first, do all the actions and sounds with the children.
d) When they have got the hang of it, you tell them you are now watching to see if they can be really clever and remember all of the sounds and actions
without your help.
e) Lots of energy!
Moving Around the Room
See your weekly lesson plan for detailed instructions. *Running time approx. 3 mins.
9. Travel back to the real world and give out magic sparkles
“It’s time for us to travel back to the Real World but I’ve forgotten how we got here! Can anyone remember how we got to Storyland today?”
Lead the children in travelling back to the Real World using the same mode of transport that was suggested at the beginning of the lesson (make sure if you left a magic dragon tied up somewhere at the beginning of the lesson, for example, that you go back to exactly where you left it to retrieve it!). The length of this activity will depend on how much time is left in the lesson and so your improvisation can be as detailed or as simple as required. When you are nearly back in the Real World, count down from ten and arrive safely. Congratulate the children and give them each a small amount of magic sparkles in the palm of their hand as a reward.
* Running time approx. 3 mins 45 secs.
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