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Futurists, technologists, and creatives around the world are investing billions into the rapid development of technologies that put audiences at the center
of interactive story worlds. From VR to mobile, the game industry is one of the fastest-growing areas in entertainment, creating thousands of new jobs for game designers and developers. The New York Film Academy’s game design programs nurture gamers
to become creators, and provide the education and resources aspiring game designers need to stand out as rising professionals. At NYFA, we apply iterative development methods to empower students to make games, play games, and make their games better.
By building a portfolio of games using Agile Development and state-of-the art tools, our students acquire one of the most employable skillsets across industries: software development. Whether a student’s specialty is as a designer, programmer, artist, or producer, he or she will develop a skill set that can
be applied to any technology company. Venture capitalist Marc Andreessen correctly states that “software is eating the world,” and all businesses are becoming more like software businesses. With Agile Development skills and a list of completed projects, NYFA students develop the foundation for a life in games and technology.
NYFA game design students learn to compel audiences via story in their games through a blend of narrative design and cinematic techniques. Unique among top game design schools, our long-term programs challenge each student to lead their own Game Studio with
2-5 classmates. Our studio classes run exactly like professional game studios as students practice game prototyping, playtesting, iteration, presentation, and collaboration. We train students to become creative leaders as they receive mentorship from professional game programmers, developers, and instructors.
The Academy’s game design faculty have held leadership positions on hundreds of games, including: “Halo,” “God of War,” “God of War 2,” “Pokemon Go,” “Sonic The Hedgehog,” “Warhammer 40K Kill Team,” “Drawn to Life,” “Star Wars: The Clone Wars,” Sid Meier’s “Civilization Revolution,” “Pirates of the Caribbean,” “Tron Legacy,” and James Cameron’s “Avatar.”
Game Design
Please Note: Curriculum and projects are subject to change and may vary depending on location. Students should consult the most recently published campus catalog for the most up to date course information.
GAME DESIGN 113