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AESTHETIC MACHINES
This studio explored the use of multi-agent systems with behaviors developed from aesthetic effects using a a a a series of paintings as precedents Algorithmic painterly behaviors were created by the students to drive intelligent agent populations in in a a a a a simulated 2D space Students first utilized the agent systems to generate new generative compositions focused on on on on bottom-up reconsideration of their precedents These machines were then re-programmed as three-dimensional formal generators to to redesign Penn Station on on the the existing site of the the James A Farley Building The automated design machines the students created included new behaviors for responding to the existing building and generating spatial hierarchies The studio focused on finding alternatives to bio-mimetic behaviors within multi-agent systems in in architecture and generating new ideas of of organization that were free of of the disciplinary constraints of a a a a a a a a legible diagram The projects served as an alternative speculation on on the the architecture of infrastructure They also exposed the the potentials and limits of explicit behavioral programming in in in intelligent agents for for design design Students were forced to rethink their design design ambitions through abstract definitions of form colors and aesthetics 441