Page 200 - Enders_Game_Full_Book
P. 200

another, or occassionally helped to learn a process by another student, whom he met once and never saw again. He ate alone or with Colonel Graff. His recreation was in a gym, but he rarely saw the same people in it twice.
He recognized that they were isolating him again, this time not by setting the other students to hating him, but rather by giving them no opportunity to become friends. He could hardly have been close to most of them anyway -- except for Ender, the other students were all well into adolescence.
So Ender withdrew into his studies and learned quickly and well. Astrogation and military history he absorbed like water; abstract mathematics was more difficult, but whenever he was given a problem that involved patterns in space and time, he found that his intuition was more reliable than his calculation -- he often saw at once a solution that he could only prove after minutes or hours of manipulating numbers.
And for pleasure, there was the simulator, the most perfect videogame he had ever played. Teachers and students trained him, step by step, in its use. At first, not knowing the awesome power of the game, he had played only at the tactical level, controlling a single fighter in continuous maneuvers to find and destroy an enemy. The computer- controlled enemy was devious and powerful, and whenever Ender tried a tactic he found the computer using it against him within minutes.
The game was a holographic display, and his fighter was represented only by a tiny light. The enemy was another light of a different color, and they danced and spun and maneuvered through a cube of space that must have been ten meters to a side. The controls were powerful. He could rotate the display in any direction, so he could watch from any angle, and he could move the center so that the duel took place nearer or farther from him.
Gradually, as he became more adept at controlling the fighter's speed, direction of movement, orientation, and weapons, the game was made more complex. He might have two enemy ships at once; there might be obstacles, the debris of space; he began to have to worry about fuel and limited weapons; the computer began to assign him particular things to destroy or accomplish, so that he had to avoid distractions and achieve an objective in order to win.
When he had mastered the one-fighter game, they allowed him to step back into the four-fighter squadron. He spoke commands to simulated pilots of four fighters, and instead of merely carrying out the computer's instructions, he was allowed to determine tactics himself, deciding which of several objectives was the most valuable and directing his squadron accordingly. At any time he could take personal command of one of the fighters for a short time, and at first he did this often; when he did, however, the other three fighters in his squadron were soon destroyed, and as the games became harder and harder he had to spend more and more of his time commanding the squadron. When he did, he won more and more often.




























































































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