Page 248 - Introduction to Programming with Java: A Problem Solving Approach
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                214 Chapter 6 Object-Oriented Programming
 input
10
    MouseDriver2
Mouse
           line#
main
line#
setPGR
grow
disp
obj1
obj2
                 rate
gus
jaq
this
rate
this
this
age
wt
rate
age
wt
rate
output
                          15
?
                  16
?
?
                   18
Enter % growth rate:
                   19
10.0
                   20
                   10
                      11
                  12
0
1.000
 0.0
                   20
obj1
                   21
obj1
10.0
                                        22
20
10.0
  obj1
                   29
1.100
                      31
1
                   23
obj1
                      40
Apago
P
DF
E
nhancer
Age 􏰁 1, weight 􏰁 1.100
                   24
                   10
                      11
0
1.000
                  12
0.0
                     24
                25
obj2
                    29
obj2
1.000
                     31
1
                   26
obj2
                  40
Age 􏰁 1, weight 􏰁 1.000
                                                        Figure 6.11 Completed trace for the Mouse program
Now that we’ve walked you through the new techniques for tracing an OOP program, we encourage you to go back to the trace setup in Figure 6.10 and do the entire trace on your own. Pay particular attention to what happens when gus and jaq call the grow method. Verify that gus’s weight increases (as it should) and jaq’s weight fails to increase (a bug). When you’re done with the trace,
compare your answer to Figure 6.11.
Experience with the long-form tracing used in this book will make it easier for you to understand
what an automated debugger in an Integrated Development Environment (IDE) is telling you. As you step through a program that’s running in debug mode under the control of an IDE debugger, when you get to a
  Practice.
   








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