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“Using Technology in Physical Therapy Education” Using Technology in PT Education explores three technologies currently utilized within the didactic Physical Therapy curriculum at Mount St  Joseph University: Anatomage tables, Skype, and High Fidelity Human Simulation  The course examines how these tools enhance student engagement and help prepare students to enter the workforce  Course presenters will address the rationale for adopting the technologies, their speci c use in the classroom/lab environment, and the results of implementation  The connections between use of these technologies in the classroom and success in clinical education will also be discussed 
Presented by Erin Hofmeyer, PT, DPT, GCS, ADCE, Lisa Dehner, PT, PhD, CEEAA; Rene Thomas, PT, DPT, CLT-LANA
“Current Concepts in Lower Extremity Prosthetic Technology” Physical therapy professionals work with individuals with amputations throughout the continuum of care and understanding prosthetic technology is an important part of physical therapy practice  This presentation will focus on current concepts in lower extremity (LE) prosthetic technology  Topics to be covered include types and functioning of prosthetic feet, prosthetic socket designs, prosthetic knees including microprocessor knees, hip disarticulation, and hemipelvectomy prosthetics  The role of the physical therapy professional, importance and overview of the Medicare Functional Classi cation K-Level system (MFCL), and self-reported and functional performance measures that have been validated or designed for the amputee patient population will also be covered 
Presented by Jim Scharf, PTA
“What Are the Preferred Methods to Teach Orthopedic Psychomotor Skills in an Online Format? Implications for Students, Educators, Clinicians and Patients” With the increase of online degrees in healthcare, new instructional methods to teach clinical skills are emerging  Technological changes coupled with challenges for high-quality, cost effective education encourage educators to  nd alternative approaches to teach  In addition,  exibility of the teacher/learner, location of learning, shortage of practitioners, classroom space limitations, ability for repetition of instruction, and personalization of learning support reasons to teach online  As physical therapy programs transitioned from the
Master’s Degree of Physical Therapy to the DPT degree, extra course work added more time on campus and increased tuition costs 
The bene ts of online teaching and learning can support “on demand” learning  Questions exist as to the appropriate methods to teach “hands-on” skills in an online format  It is important for physical therapists to embrace the literature to create innovative instructional models yet preserve the quality of instruction  This presentation will explore the literature  ndings that describe various methods used to teach physical therapy orthopedic content in an online format  Active participation will give the audience the opportunity
to learn a new skill and compare/contrast the bene ts and shortcoming of both instructional methods  Implications
that affect various stakeholders will be addressed with discussion of considerations for future practice 
Presented by Kerry Volansky, PT, DSC, MBA, OCS;
C. Damon Osborne, PhD
“Use of Ultrasound Imaging to Enhance Management of Gluteal Tendinopathy” This session will aim at addressing how the use of ultrasound imaging, performed by physical therapists, can enhance the rehabilitation process, demonstrating higher quality care and innovative blends of technology and research  This course will review current research related to management of gluteal tendinopathies but with integrated real time ultrasound imaging to enhance exercise prescription  The sonograph can be used for observing contraction during exercises, but also primarily differentiating bursitis vs insertional tendinopathy 
Presented by Philip Toal, PT, DPT, OCS, C-OMPT, FAAOMPT; Deepak Sebastian, PT, DPT, DO, ND, PhD, OCS, FAAOMPT
“ACTIVE: Utilizing Video Game Technology to Quantify Function and Measure Change Across the Lifespan” Our research team at Nationwide Children’s Hospital recognized an unmet need for clinical outcomes that could accurately assess function on a continuous scale across the lifespan  The Abilities Captured Through Interactive Video Evaluation (ACTIVE) system was developed as an innovative solution merging video- game technology and physical therapy  ACTIVE measures functional workspace, requiring coordination of arm and trunk strength, range of motion, and balance components, while the participant plays a video game using the Microsoft Kinect camera  Results indicate this tool can differentiate controls from both ambulatory and non-ambulatory
cohorts across disease groups  Additionally, ACTIVE-mini
FRIDAY, APRIL 13 - AFTERNOON SESSIONS (PART II)
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