Page 18 - Seaford Sixth Form Options Booklet 2021
P. 18

                Computing BTEC (Pearson)
Head of Department:
Mr D Crook
Teaching Staff:
Mr D Crook Mr J Bradbury
Course Content
Unit 1: Principles of Computer Science.
This unit covers the principles that underpin all areas of computer science. It will develop your computational- thinking skills and you will apply those skills to solve problems. Assessment: 2 hour written paper.
Unit 2: Fundamentals of Computer Systems
You will study the fundamental principles of how computer systems work, including the role of hardware and software, the way components of a system work together and how data in a system is used. Assessment: 1 hour 45 mins written paper.
Unit 3: IT Systems Security and Encryption
Learners will study IT system security threats and the methods used to protect against them.
Learners undertake activities to protect IT systems from security threats, including data encryption. Assessment: Internal Assessment.
Overview
Computing is a practical subject where students can apply
the academic principles learned in the classroom to real world systems. It is an intensely creative subject that allows students to develop the skills to solve problems and design their own systems.
 Unit 4: Optional Unit
You will investigate the technologies used in
the computer gaming industry. You will analyse how user needs impact on game design and how target technologies affect the development of a computer game. Finally, you will design, create and review a computer game using the Unity Game Development platform. Assessment: Internal Assignment
Expectations
Learning to code demands focus and concentration and students are expected to consolidate the practical lessons by using their independent study time to develop skills.
Future Pathway
The BTEC Level 3 in Computing is a highly regarded qualification that provides an excellent platform for students wishing to pursue further studies in STEM (Science, Technology, Engineering, Maths) subjects. The project approach is a vital component of ‘beyond school’ life and is of
particular relevance
to Further Education, Higher Education and the workplace
Key Skills
The aims of the qualification are to enable students to develop:
an understanding of,
and ability to apply, the fundamental principles and concepts of computer science
the ability to
analyse problems in computational terms through practical experience of solving such problems, including writing programs to do so.
The capacity for thinking creatively, innovatively, analytically, logically and critically.
Recommended Entry Requirements
Grade 5 or above at GCSE Computer Science and Maths.
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