Page 659 - Total War on PTSD
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 FIG 7. BRAVEMIND SYSTEM SETUP:
a. CLINICIAN INTERFACE FOR MODIFYING VR SETTINGS IN REAL-TIME TO MATCH USER EXPERIENCES;
b. SEATED USER WEARING A VR HEAD MOUNTED DISPLAY IN DRIVING SCENARIO WITH TRADITIONAL GAMEPAD;
c. USER IN WALKING SCENARIO WITH RIFLE MOUNTED MINI GAMEPAD
might also be of value as a research tool for measuring, documenting, and learning about PTSD. Using such a controlled stimulus environment to conduct studies that would help to better understand the brain and biological factors that could serve to further inform the prevention, assessment and treatment of PTSD. As a treatment tool, BRAVEMIND was developed to address PTSD by offering a means by which the natural avoidance tendency could be overcome in trauma sufferers. The value for using VR for the treatment of PTSD is supported by previous reports in which patients with PTSD, who were unresponsive to previous imaginal PE therapy treatments, went on to respond successfully to Virtual Reality Exposure Therapy





























































































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