Page 646 - Total War on PTSD
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 FIG 7. BRAVEMIND SYSTEM SETUP:
a. CLINICIAN INTERFACE FOR MODIFYING VR SETTINGS IN REAL-TIME TO MATCH USER EXPERIENCES;
b. SEATED USER WEARING A VR HEAD MOUNTED DISPLAY IN DRIVING SCENARIO WITH TRADITIONAL GAMEPAD;
c. USER IN WALKING SCENARIO WITH RIFLE MOUNTED MINI GAMEPAD
For example, the Iraq and Afghan City settings have a variety of elements including a marketplace, desolate streets, checkpoints, ramshackle buildings, warehouses, mosques, shops and dirt lots strewn with junk. Access to building interiors and rooftops is available and the backdrop surrounding the navigable exposure zones creates the illusion of being embedded within a section of a sprawling densely populated mountainous or desert city. The user can also be positioned inside of a Humvee or MRAP (Mine-Resistant Ambush Protected) vehicle that supports the perception of travel within a convoy or as a lone vehicle with selectable positions as a driver, passenger or from the more exposed turret





























































































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