Page 651 - Total War on PTSD
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 the frontend by effectively preparing SMs before a deployment to be more resilience to stress.
These factors led to our lab placing a significant focus on retooling the BRAVEMIND PTSD treatment system for the purpose of pre-deployment resilience training with a program referred to as STRIVE: Stress Resilience in Virtual Environments. STRIVE emerged from 3D graphic content developed for the BRAVEMIND VRET simulations and was developed to foster resilience by creating a set of combat simulations that can be used as contexts for the experiential learning of psychoeducational, cognitive-behavioral, mindfulness, breathing exercises, and other emotional coping strategies. In STRIVE, users are immersed and engaged in a variety of narrative-based, virtual combat “missions” where they are confronted with emotionally challenging situations that are sometimes experienced in the combat environment. Interaction within such emotionally challenging scenarios aims to provide users with a more meaningful context in which to learn and practice psychoeducational and cognitive coping strategies that are believed to psychologically prepare them for a combat deployment.
To accomplish this, STRIVE was initially designed as a multi-episode interactive narrative in VR, akin to being immersed within a “Band of Brothers” type storyline of events that could occur during a combat deployment. At the end of each of the five to seven-minute episodes, an emotionally challenging event occurs, designed in part from feedback provided by SMs undergoing PTSD treatment (e.g., seeing/ handling human remains, death/injury of a squad member, death/injury of a civilian
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