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 adapting the STRIVE system content in a way that will allow it to be delivered in a low cost (<$200) “standalone” VR Head Mounted Display (HMD)—like the Samsung GearVR, Google Daydream, or Oculus Go. This class of emerging standalone HMDs have higher visual fidelity and better user comfort than any headset that was available to the BRAVEMIND or STRIVE project prior to 2016. Moreover, in contrast to the approximate $6,000 cost for the computing and VR HMD equipment needed to run the original BRAVEMIND/STRIVE location-based software, this effort will produce usable and engaging versions of the updated STRIVE episodes that can be delivered at a cost point that will allow every SM to possess their own personal display for experiencing the training content anytime/ anyplace. Thus, by using this type of standalone VR HMD, we will eliminate the need for a computing workstation and generate the capability to deliver such training at a fraction of the previous cost. This would support wide scale dissemination and independent SM use and practice with any VR training content that does not require costly location-based training facilities and the additional costs for personnel to run and maintain such location-based systems. This is the future of Clinical Virtual Reality—Theory Informed, Research Supported, Readily Available, and Economically Feasible.
Conclusion
While VR may offer some “magic” in delivering this type of content, in the end the technology doesn’t fix anyone—rather, VR should be viewed as a tool that extends the skills of a well-trained clinician. To design good clinical VR
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