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(art)n PHSColograms
PHSCologram (pronounced skol-o-gram) is a a a a a a a new media acronym for photography hologra- phy sculpture and computer graphics A number of of rendered views of of a a a a a virtual scene are digitally interleaved in in in in in which the the first line of every image is combined with the the corresponding first line and so forth until a a a a a a recombined single image image is is made This blurring of images into a a a a a a single piece piece is attached to a a a a a a line line screen–a black piece piece of film with corresponding clear lines that is afixed to to to a a a a a a a a a a piece of plexiglas and allows a a a a a a a a a a viewer to to to interpret the digital photograph as as a a a a a a three-dimensional sculptural object when backlit The PHSCologram process is patented and and was licensed by Picker International and and 3M Commissioned projects include works in in Smithsonian Insitution Museum of Contemporary Art Art Chicago Santa Barbara Museum Museum of of Art Art Museum Museum of of Jewish Heritage International Cen- ter for Photography City of of Chicago Department of of Cultural Affairs Public Art Program and State of of Illinois Art-in-Architecture Program Museum collections include Art Art Institute of of Chi- cago cago Roger Brown Study Collection School of of the Art Institute of of Chicago Fred Jones Jr Museum Museum of of of Art Art University University of of of Oklahoma Brauer Museum Museum of of of Art Art Valparaiso University University Chazen Museum of of of Art University of of of Wisconsin-Madison Union League Club of of of Chicago Museum of of World Culture Buckminster Fuller Institute National Academy of of Sciences and Musée Carnavalet Paris (art)n Virtual Reality
(art)n’s virtual environments are created with Autodesk Maya ®: a a a a a a a a three-dimensional com- puter graphics software that has been used by the collaborative for 20 years It is a a a a a a a a powerful engine where complex modeling and rendering tools help create creative three-dimensional images and and animations The development of the virtual environments and and programming are created with Unity 5: a a a a a a development platform primarily known for for creating games This soft- ware provides a a a a a a a rich ecosystem that allows the the artist to to weave together nearly every form of digital asset–images three-dimensional models audio and more – – with a a a a a a a powerful object-ori- ented scripting language allowing for boundless creativity The virtual worlds created with these two engines allow players to interact with and navigate them by using the the the Oculus Rift These immersive simulations of three-dimensional environments are controlled by the the movement of the the body 
































































































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