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length. Be redundant: the more photos you take, the better results you will get. Remember that you can even use the Image Quality Index inside Zephyr to check the status of the pictures you are working on. The Main Window When opening Zephyr for the first time, the interface layout will look like this: On the upper side, the menubar and the toolbar give you access to all the basic actions and functionality of Zephyr. The Render window at the center let you navigate through the 3D scene. You can also right click on it to open a contextual menu to perform specific actions. The other windows are completely "dockable"; this means you can move them and dock in any part of the main window. To hide or show a specific dock use the View menu. 3DF Zephyr always saves and loads the interface layout of your last run. From Tools > Options > Application > Restore Settings you can restore the factory default settings (including the interface layout). On the left side, in the Project tab you can review all the objects currently loaded in the workspace. The Objects are divided into 4 categories: cameras, sparse point cloud, dense point clouds and meshes. You can remove, rename and edit every object by right clicking on them and selecting the specific action. On the left side you can find even the Animation tab, where you are allowed to create and export video animation of your 3D models. On the right side there are the Control Points tab, the Measurements tab and the Drawing tab as well.