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Designing Learning Media using the


                          Anderson Model




             The Anderson model is a learning design model that

             groups learningmedia into 10 groups, namely:




             1. Audio

             2. Print

             3. Audio-print

             4. Silent visualprojection

             5. Silent audio visual projection

             6. Motion visuals


             7. Audio visualmotion
             8. Audio visualinteractive motion


             9. Virtual reality

             10. Multimedia




             Anderson's  model  ensures  that  the  learning  media  is

             designed  according  to  learning  objectives  and  can

             facilitate  the  learning  process  effectively.  From  these

             two models, it can be concluded that in designing learning

             media,  it  is  necessary  to  analyze  students,  set  learning

             objectives,  choose  appropriate  media  and  teaching


             materials,  use  these  media  and  teaching  materials,
             require  student  participation,  and  carry  out  evaluations.


             Apart from that, it is also necessary to consider thetype

             of  learning  media  that  is  appropriate  to  the  learning

             objectives you want to achie
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