Page 4 - Speed English Games Project
P. 4
EVERY TIME A GAME IS DOWNLOADED TRIAL AND
ERROR LEARNING BEGINS.
A GBL approach overcomes the disadvantages of rote learning. Students
develop a positive relationship with learning instead of a stressful one.
Video games are the most popular activity among today's students
Benefits of Game Apps in Education:
Motivates and Engages Students
Creates Enthusiastic Learners
Low Production/Operation-Costs
Instant Worldwide Distribution
Once Installed No Internet Required
Self-Paced Focused Learning
Motivates and Rewards Instantly Building Self Esteem
Utilizes Students’ Preferred Device-Their Phone
Lessons Permanently Available for Review and Practice