Page 6 - E-Modul Computer Design -Desain busana dengan Adobe Illustrator
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DAFTAR ISI
KATA PENGANTAR .......................................................................................... i
Petunjuk penggunaan E-modul ............................................................................. ii
DAFTAR ISI ...................................................................................................... iii
Peta Kedudukan E-modul..................................................................................... v
Glosarium ........................................................................................................... vi
BAB I PENDAHULUAN .................................................................................... 1
DESKRIPSI ..................................................................................................... 1
PRASYARAT.................................................................................................. 1
TUJUAN AKHIR ............................................................................................ 1
STANDAR KOMPETENSI ............................................................................. 2
KOMPETENSI DASAR .................................................................................. 2
INDIKATOR KOMPETENSI .......................................................................... 2
BAB II PEMBELAJARAN................................................................................. 3
A. MENGENAL APLIKASI ADOBE ILLUSTRATOR .................................. 3
1. Kompetesi dasar ....................................................................................... 3
2. Indikato keberhasilan ............................................................................... 3
3. Materi pembelajaran ................................................................................. 3
4. Kegiatan pembelajaran ............................................................................. 3
5. Uraian Materi ........................................................................................... 4
6. RANGKUMAN ....................................................................................... 9
7. Tugas Formatif ......................................................................................... 9
B. MEMBERI WARNA PADA DESAIN BUSANA DENGAN ADOBE
ILLUSTRATOR ............................................................................................ 10
1. Kompetesi dasar ..................................................................................... 10
2. Indikator keberhasilan ............................................................................ 10
3. Materi pembelajaran ............................................................................... 10
4. Kegiatan pembelajaran ........................................................................... 10
5. Uraian Materi ......................................................................................... 11
6. RANGKUMAN ..................................................................................... 20
7. Tugas Formatif ....................................................................................... 21
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