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HaĂ̱~ GaÒ±Ô¥ VŒčĚ







              Team Members:


              1.    Yash Pamnani     (17EC046)


              2.    Yash Pandey        (17EC047)

              3.    Karan Patel           (17EC055)


              4.    Parth Patel            (17EC060)









             Objective:  A  combination  of  one  of  the  best  gaming  platform

             (UNITY) and dynamic tactical feedback for providing an immersive
             gaming experience and enhance the interest in any audio feedback.


             The game is programmed in Unity Engine and the audio feedback is
             converted  into  haptic  via  vibrator  motors.  The  interface  used  is

             acquired through Arduino IDE and vibrator motors embedded in a

             typical  vest.  The  vest  provides  variations  of  tactile  attacks  on  the

             person’s body while mapping the damage on the FPS player in the

             game. The variations are changed with respect to the magnitude of

             the impact experienced by the dummy in the game. The usage of

             “mono behaviour” and Arduino serial communication is supported

             by  the  inbuilt  Unity  functions.  The  unity  sends  a  trigger  to  the

             Arduino  port  and  the  Arduino  generates  a  specific  pattern
             according  to  the  received  command.  This  project  was  made  in


             contradiction of 'Kor Fx', a gaming vest with transducers for bass
             effect  and  gravity  effect.  Kor  fx  cannot  map  a  position  or  a

             particular feedback point and gives the gravity effect on the whole

             body.  But  the  Haptic  Vest  aims  towards  targeting  a  particular

             section of the body with adjustable tactile magnitudes.







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