Page 7 - Final Project211123
P. 7
SCHOOL LEADERS
° Adopt new, more interactive ways to instruct
° Improve attendance and student retention
° Gamify student recruitment, onboarding and
orientation
° Integrate game-based methods into staff
training
LECTURERS
° Make your remote or in-class more engaging
° Assess knowledge
° Achieve better learning outcomes and lecture
attendance
° Build better rapport with students
STUDENTS
° Review content and study at home
° Create kahoots to present individual or group
projects
° Play socially to bond with your peers (virtual-
ly, too!)
° Use in student organizations to build a
shared culture
EVALUATE THE ACCESSIBILITY
ACCESSIBILITY ®®®®
Inclusion and Accessibility policy:
¹Kahoot! holds diversity, accessibility, inclusion, and equality with respect to
using and learning through the education platform.
Kahoot!’s diversity and inclusion commitments:
¹Kahoot! believes that learning should include everyone and believes in
removing barriers to education. Kahoot! believes that diversity is an asset
that enables us to learn from each other, and should therefore be positively
encouraged.