Page 4 - Asyiknya Permainan Tradisional - Buadanani
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DAFTAR ISI


                           KATA PENGANTAR ................................................................................................. i

                           DAFTAR ISI ................................................................................................................... ii

                           PETA INFORMASI E-MODUL   ........................................................................... iv


                           PETUNJUK PENGGUNAAN E-MODUL .......................................................... v

                           BAGIAN I PENDAHULUAN   ................................................................................. 1

                               A. Pentingnya Menstimulasi Prilaku Prososial  ........................................ 1

                               B. Ragam Permainan Tradisional Untuk Usia 5 – 6 Tahun di.Riau .. 3


                           BAGIAN II PEMBELAJARAN   ............................................................................ 13

                           A. Kegiatan Pembelajaran I. Tikus Kucing

                                1. Elemen Capaian Pembelajaran................................................................... 13

                                2. Tujuan Pembelajaran ................................................................................... 13

                                3. Sasaran Dalam Permainan ......................................................................... 14


                                4. Syarat Khusus  ................................................................................................. 14

                                5. Langkah Kegiatan ........................................................................................... 14

                                6. Manfaat ............................................................................................................. 16

                           B. Kegiatan Pembelajaran II. Gala Panjang


                                1. Elemen Capaian Pembelajaran.................................................................. 17

                                2. Tujuan Pembelajaran ................................................................................... 17

                                3. Sasaran Dalam Permainan ........................................................................ 18

                                4. Syarat Khusus .................................................................................................. 18

                                5. Langkah Kegiatan ........................................................................................... 18


                                6. Manfaat ............................................................................................................. 20

                           C. Kegiatan Pembelajaran III. Tam Tam Buku

                                1. Elemen Capaian Pembelajaran.................................................................. 21

                                2. Tujuan Pembelajaran ................................................................................... 21




                                  Buadanani - Asyiknya Permainan Tradisional Dalam Menstimulasi Perilaku Sosial - PAUD  ii
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