Page 4 - Asyiknya Permainan Tradisional - Buadanani
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DAFTAR ISI
KATA PENGANTAR ................................................................................................. i
DAFTAR ISI ................................................................................................................... ii
PETA INFORMASI E-MODUL ........................................................................... iv
PETUNJUK PENGGUNAAN E-MODUL .......................................................... v
BAGIAN I PENDAHULUAN ................................................................................. 1
A. Pentingnya Menstimulasi Prilaku Prososial ........................................ 1
B. Ragam Permainan Tradisional Untuk Usia 5 – 6 Tahun di.Riau .. 3
BAGIAN II PEMBELAJARAN ............................................................................ 13
A. Kegiatan Pembelajaran I. Tikus Kucing
1. Elemen Capaian Pembelajaran................................................................... 13
2. Tujuan Pembelajaran ................................................................................... 13
3. Sasaran Dalam Permainan ......................................................................... 14
4. Syarat Khusus ................................................................................................. 14
5. Langkah Kegiatan ........................................................................................... 14
6. Manfaat ............................................................................................................. 16
B. Kegiatan Pembelajaran II. Gala Panjang
1. Elemen Capaian Pembelajaran.................................................................. 17
2. Tujuan Pembelajaran ................................................................................... 17
3. Sasaran Dalam Permainan ........................................................................ 18
4. Syarat Khusus .................................................................................................. 18
5. Langkah Kegiatan ........................................................................................... 18
6. Manfaat ............................................................................................................. 20
C. Kegiatan Pembelajaran III. Tam Tam Buku
1. Elemen Capaian Pembelajaran.................................................................. 21
2. Tujuan Pembelajaran ................................................................................... 21
Buadanani - Asyiknya Permainan Tradisional Dalam Menstimulasi Perilaku Sosial - PAUD ii