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for an Awareness Test verse the PCs to discover Escaping/Evading Capture
whether or not the PCs notice the attempt to report Character’s may escape capture, however, the level C
the crime. A description given by the GM that is will rise by one per escape as a consequence. h a
similar to, “the playable characters noticing a mem- Satisfying Punishments p
ber (or number of members) of the crowd acting as t e
though they are going to involve authority figures The stigma of being a criminal will follow a char- r
(ex: the NPC is startled and changes direction to, or acter until the punishment for the crime is fulfilled.
the NPC is heading in the direction of, the authori- To satisfy a punishment the character must fulfill
ties)” should be given to alert the player. Describe what is asked of them found in the “Punishable By”
the clothing of the NPC and action to the group, an section of the Criminal Rating chart. Simply, find
allow the PCs to play out the situation. the crime for which the character is accused of and
satisfy that requirement. There may be opportunities
The goal of the character who is reporting the to bribe officials in order to satisfy punishments as
crime is to get to the nearest authority figure. In the well which will be discussed in the creations chapter
event that NPC makes it to the authorities, whether of the Ninja vs. Samurai RPG Game Managers Man-
the PCs see this action or not, the characters involved ual. Once, the punishment is satisfied, the character
with committing the crime earn a Criminal Rating. is no longer considered a criminal in the area and
After a character receives a Criminal Rating the lev- may continue to play without the criminal stigma.
el of crime determines the Jurisdiction. Should a
character come into contact with policing officials or
other authority figure(s) in the jurisdiction area they
will be apprehended.
Naohiro and the Tominogoshi
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