Page 72 - Matter: The Other Name for Illusion
P. 72

Other examples of worlds that are produced superficially

                           Modern technology presents many important examples of how sensory
                                experience can be simulated with a high degree of realism, without
                                        the help of any external world. In particular, the technology

                                            called "virtual reality", which has developed
                                               considerably in recent years, gives us some insight on
                                                  the subject.
                                                        Simply put, virtual reality involves showing
                                                   animated three-dimensional images generated on
                                                  a computer so as to construct "a real world" with
                                                     the help of some equipment. This technology,
                                                      which is used in many different fields for
                                                      different aims, is called "artificial reality" or

                                                     "virtual world" or a "virtual atmosphere". The
                                                most important characteristic of virtual reality is
                                             that a person who uses a special device believes that
                                            what he sees is real, and moreover he is captivated by
                                           that image. For that reason, recently, the word
                                          "immersive" is also used to describe virtual reality, with
                                          "immersive" meaning to involve deeply. (i.e. Immersive

                                     Virtual Reality)
                                      The tools used to create a virtual world are a helmet (which
                                   houses a screen that provides an image) and a pair of electronic
                                    gloves (which provide a feeling of touch). A device in the helmet
                                     checks the movements and angle of the head in order to provide
                                      an image on the screen which is consistent
                                      with the head's angle and
                                      position. Sometimes, stereo
                                       pictures are reflected on the

                                        walls and floor of a room-
                                         size cell. People who
                                          wander through the
                                            room    can    see
                                             themselves






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