Page 4 - Developer
P. 4

GAME PLAN // BRANDON SHEFFIELDeld
                 game     pla N   //  bra N do N SH e FFI                                        game developer
                                                                                                 magazINe
                                                                                                 www.gdmag.com
          Spam me Not                                                               UBM LLC.

                                                                                    303 Second Street, Suite 900, South Tower
                                                                                    San Francisco, CA 94107
          SHOuTInG abOvE THE nOISE In THE GaME wOrLD                                t: 415.947.6000  f: 415.947.6090
                                                                                    SUBSCRIptIoN SeRVICeS
          Notifications and cross-promotions   Obviously companies need to get   away from the Gangnam district,   FoR INFoRmatIoN, oRDeR QUeStIoNS, aND
          are getting out of control. Facebook   the attention of players, and the   the financial hub which most   aDDReSS CHaNGeS
          wants my attention, to tell me   pop-up ad is still in effective use   Korean game companies call home!   t: 800.250.2429  f: 847.763.9606
          someone I’ve never met wants to   across the Internet, compelling   People have to be so desensitized   e: gamedeveloper@halldata.com
          be my “friend.” Twitter wants me to   confused parents and homemakers   to advertising and visual noise   www.gdmag.com/contactus
          know that someone “favorited” my   to give their bank information to   just to live their normal lives, it’s   eDItoRIaL
          tweet, and then emails me about   fake Nigerian princes. If, perchance,   no wonder these game notification   pUBLISHeR
          that once per week even though   you do forget to click on a game for   tactics I consider aggressive are   Simon Carless  e:  scarless@gdmag.com
          I’ve asked it not to. That’s just life   a while, the below image is the sort   par for the course in the country   eDItoR-IN-CHIeF
          in the digital age. But games have   of thing you might see in-game:  where the model was perfected.   Brandon Sheffield  e:  bsheffield@gdmag.com
          gotten particularly bad about this,                                       eDItoR
                                                                                    Patrick Miller  e: pmiller@gdmag.com
          especially in the free-to-play space.                                     maNaGeR, pRoDUCtIoN
          On the simplest level of spamming,                                        Dan Mallory  e: dmallory@gdmag.com
          you’ll have to click through an ad                                        aRt DIReCtoR
          for a game to get to the one you                                          Joseph Mitch  e:  jmitch@gdmag.com
          want to play. Sometimes the ad                                            CoNtRIBUtING WRIteRS
                                                                                    Jim Van Verth, Carey Chico, Mike De La Flor, Chris
          takes up most of the screen, but                                          McEntee, Bruce Dawson, Steve Theodore, Damion
          this is easy enough to ignore.                                            Schubert, Alexandra Hall, Yann Seznec, Kim Pallister,
          Worse, I think, is when your iPad                                         Matthew Wasteland
          or iPhone wakes up to tell you it’s                                       aDVISoRY BoaRD
          time to restock Tiny Tower’s Luxury                                       Mick West   Independent
                                                                                    Brad Bulkley   Microsoft
          Cruise item in the travel shop. Four                                      Clinton Keith   Independent
          hours later, you’ll do it again, not to                                   Brenda Brathwaite   Loot Drop
          mention all the quicker items, so   The free-to-play business model   The more desensitized one gets,   Bijan Forutanpour   Sony Online Entertainment
          maybe you need to actually keep   was honed in Korea. I was just   the louder advertising has to get to   Mark DeLoura   THQ
                                                                                    Carey Chico   Globex Studios
          those notifications on if you want   in Seoul last week pitching   grab your attention.  Mike Acton   Insomniac
          to play the game properly. It quickly   projects, and I noticed something   Many have said that the   aDVeRtISING SaLeS
          begins to feel like work—the   interesting. I’ve become so   trend toward overnotification and
          mechanic of “waiting to click,” and   conditioned to ignore advertising   underhanded tactics like always   GLoBaL SaLeS DIReCtoR
          paying to avoid the wait, is pretty   that it took me a few days to see   leaving a “1” hovering over the app   Aaron Murawski  e: amurawski@ubm.com
                                                                                    t: 415.947.6227
          much the antithesis of fun. It’s a   it, but normal, everyday people in   is dissipating. I disagree. The more   meDIa aCCoUNt maNaGeR
          compulsion more than a fun loop,   Seoul are basically living inside of a   we see of these tactics, the more   Jennifer Sulik  e: jennifer.sulik@ubm.com
          and that’s why it makes money.  real-life pop-up ad.  we come to get used to them. And   t: 415.947.6227
            Some of these games don’t   There are some advertising-  that may very well mean the tactics   GLoBaL aCCoUNt maNaGeR, ReCRUItmeNt
          ever let you go. There’s that little   light areas, but anywhere you   will get even more nefarious. I   Gina Gross  e: gina.gross@ubm.com
                                                                                    t: 415.947.6241
          number notification on your   might pause, like subway stations,   believe we can do better, and   GLoBaL aCCoUNt maNaGeR, eDUCatIoN
          smartphone app, telling you how   coffee shops, or gas stations, is   high-end PC free-to-play is getting   Rafael Vallin  e: rafael.vallin@ubm.com
          many “things to click” you have   a wall of advertisements. Even   there. But there’s a long road ahead,   t: 415.947.6223
          waiting for you upon your return—  apartment complexes are branded   and as companies like Zynga move   aDVeRtISING pRoDUCtIoN
          but some games don’t ever get rid   by some business or other. For   into gambling, I foresee even more
          of the “1,” even if you’ve clicked   this Seoul trip, I stayed with some   clever uses of overnotification in   pRoDUCtIoN maNaGeR
                                                                                    Pete C. Scibilia  e: peter.scibilia@ubm.com
          everything. There’s always at least   friends to save money. This is the   our future.  t: 516-562-5134
          one thing that needs clicking, so   first building you see upon leaving   As a final note, I’d like to   RepRINtS
          the game can constantly shout at   their subway exit.  thank everyone for reading Game
          you to return, because otherwise,                Developer over the last several   WRIGHT’S MEDIA
                                                                                    Jason Pampell  e: jpampell@wrightsmedia.com
          why would you go back and click?                 years. This is my 100th issue as   t: 877-652-5295
          How would you remember that                      an editor of this magazine, and I   aUDIeNCe DeVeLopmeNt
          clicking is a fun thing to do? The               will now be officially stepping down
          game needs to constantly be in                   as editor-in-chief, letting my able   aUDIeNCe DeVeLopmeNt maNaGeR
          your face, or else you’ll forget                 protégé Patrick Miller take up the   Nancy Grant  e: nancy.grant@ubm.com
          how “fun” it is to touch a field of              reins of the magazine and this   LISt ReNtaL
                                                                                    Peter Candito
          corn to harvest it. That is still the            column. But I’ll still have my own   Specialist Marketing Services
          current face of free-to-play on                  monthly column, fret not! It will   t: 631-787-3008 x 3020
          smartphones and on the web.                      be called Insert Credit—you can   e: petercan@SMS-Inc.com
            Even inside our games we’re                    expect to read it next month!   ubm.sms-inc.com
          getting an incredibly high ratio   And this is just the   —Brandon Sheffield
          of noise to content. Why is this?   suburbs—45 minutes by train   twitter: @necrosofty

          2  game developer   |   october 2012                                               WWW.UBm.Com
   1   2   3   4   5   6   7   8   9