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CHAPTER SEVEN




                  Reflection Summary






                  This project explored the navigation challenges faced by users—especially

                  new students and visitors—on the SETU, Carlow campus. Through

                  observation, interviews, and iterative prototyping (from low-fidelity sketches

                  to mid-fidelity wireframes), the study uncovered multiple pain points in the

                  current navigation system, such as outdated or missing signage, unclear icons,

                  and lack of cohesive wayfinding across physical and digital formats.




                  The design process was grounded in user-centered research, resulting in

                  informed design solutions aimed at improving spatial orientation, usability,

                  and user satisfaction. The combination of Crazy 8’s, Opposite Thinking, and

                  visual icon testing provided valuable creative and evaluative input. This                                Limitations

                  process emphasized the importance of clarity, consistency, and accessibility in

                  navigation design.
                                                                                                                           Sample Size: The user testing and interviews involved a relatively small

                                                                                                                           number of participants (eight interviews and limited feedback per

                                                                                                                           prototype), which may not capture the full diversity of user experiences.



                                                                                                                           Prototype Fidelity: Testing was based on low- and mid-fidelity prototypes,

                                                                                                                           which limited the assessment of dynamic interactions, real-time responses,

                                                                                                                           or performance under real environmental conditions.



                                                                                                                           Contextual Constraints: The research was confined to a specific time period

                                                                                                                           and specific areas of the campus, meaning other areas with different

                                                                                                                           signage or conditions were not studied.




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