Page 16 - Kindergarten Virtual Brochure
P. 16

Kindergarten











        The Primrose Balanced Learning® Venture Program is designed for children ages 3 to 5 years old who attend the Preschool, Pre-K
        and Kindergarten classrooms. In the Venture Program, concepts are introduced and reinforced through authentic, integrated learning
        experiences and the Balanced Early Learning Cycle. The cycle is inquiry-based, meaning it encourages learning through play and
        exploration as Teachers guide children to an understanding of each concept through meaningful questions and discussion. Every
        learning experience is purposeful, with flexibility for Teachers to adapt for children as needed.

                                       Language and Literacy: Benchmark Literacy™
          WHY: The early years of a child’s life are the most important period for literacy development.
          •  Your child learns and practices foundational reading skills, such as phonological awareness, phonics, vocabulary, fluency and
           comprehension.
          •  Literacy skills are introduced to your child during classroom read-alouds and shared reading, then built upon through teacher-
           directed small groups, Writers’ Workshop, self-paced literacy learning centers and independent reading.
          •  Fun, purposeful experiences give your child various opportunities to explore, learn and master emergent reading and writing
           skills and concepts, and encourage a lifelong love of learning!

                                                 Science and Engineering
          WHY: Children are natural scientists and engineers. They turn their environment upside down trying to discover how objects work!
          •  Your Kindergartener uses scientific tools to observe, explore, record, ask questions, and formulate and test hypotheses.
          •  Teachers encourage your child to use scientific inquiry and help extend learning through meaningful questioning and discussion.
          •  A simplified design thinking process is embedded in fun design challenges to nurture problem-solving skills and innovative
           thinking that will benefit your child for life.
          •  During Project Time, children become engineers as they practice creatively solving design challenges and real-world problems.
           For example, your child might work in a team to design a “sled” out of recycled materials and then test it through several scenarios
           to see if it works!
                                        Mathematics Development: Big Ideas Math®

          WHY: Positive early experiences with mathematics help children develop confidence and support children’s flexibility, inventiveness
          and persistence in solving problems.
          •  Your Kindergartener’s mathematical thinking becomes more abstract and moves beyond the understanding of counting.
          •  Teachers make learning math fun by using common objects to help your child understand concepts needed later for algebra and
           geometry, like number recognition, measuring and patterning.
          •  Children also learn problem-solving strategies and how math applies to everyday life as they play and explore through teacher-
           directed small groups and self-paced math learning centers.

                                                  Research & Technology
          WHY: Research and technology skills are increasingly important for later success in school.
          •  Technology is more than smartphones or touch tablets. Your child learns that technology is any tool that makes our work easier.
          •  Smart technology is for more than playing games. Research and technology experiences in the Primrose  classroom nurture your
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           child’s language development and social interactions while stimulating creativity and problem-solving.
          •  Through the appropriate use of technology, your child develops confidence in solving problems, writing stories and reports,
           developing literacy skills and concepts, and even researching new ideas.
          •  Your young scientist uses technology such as iPads and hand lenses to gather information, research and record findings through
           writing, drawing or taking photos.

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