Page 46 - GRFC_2021
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   50:22 KICK
If the team in possession kicks the ball from inside their own half indirectly into touch inside their opponents’ 22 or from inside their own 22 into their opponents’ half, they will throw in to the resultant lineout.
Rationale: To create space via a tactical choice for players to drop back out of the defensive line in order to prevent their opponents from kicking for touch.
GOAL LINE DROPOUT
The awarding of a goal-line drop-out to the defending team when an attacking player, who brings the ball into in-goal, is held up.
Rationale: To reward good defence and promote a faster rate of play.
LINEOUT
A lineout will consist of a thrower and a maximum of 7 players in a lineout and a receiver. For not straight at a Lineout there will be no scrum option.
Lineout>Maul: No players can join the maul who are not already in lineout. Players must stay back 10m until the Lineout finishes and cannot join the maul.
RUCK
When referee calls “Ruck”, no other player can join the ruck. When the ball is playable referees will immediately shout “use it” and the attacking team will have 5 seconds to move the ball away from the contact area.
SCRUM
A scrum will only be awarded for a knock on. When there is an offence where a scrum is normally awarded (e.g. forward pass) a TAP and PASS is the mandatory action to restart.
Teams must be given time to retire 10m. A scrum cannot be chosen at any penalty or free kick. For a knock on over the goal line, a goal line drop out will be awarded.
MAUL
Only one movement in any direction. Referees will shout “use it” when the maul stops.
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