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any of your squadron leaders. This more closely duplicates the conditions you might encounter in a real battle, where you will only know what your ships can see."
"How can I work with squadron leaders I never see?" "And why would you need to see them?"
"To know who they are, how they think--"
"You'll learn who they are and how they think from the way they work with the simulator. But even so, I think you won't be concerned. They're listening to you right now. Put on the headset so you can hear them."
Ender put on the headset.
"Salaam," said a whisner in his ears. "Alai," said Ender.
"And me, the dwarf."
"Bean."
And Petra, and Dink; Crazy Tom, Shen, Hot Soup, Fly Molo, all the best students Ender had fought with or fought against, everyone that Ender had trusted in Battle School. "I didn't know you were here," he said, "I didn't know you were coming."
"They've been flogging us through the simulator for three months now," said Dink.
"You'll find that I'm by far the best tactician," said Petra. "Dink tries, but he has the mind ot a child."
So they began working together, each squadron leader commanding individual pilots, and Ender commanding the squadron leaders. They learned many ways of working together, as the simulator forced them to try different situations. Sometimes the simulator gave them a larger fleet to work with; Ender set them up then in three or four toons that consisted of three or four squadrons each. Sometimes the simulator gave them a single starship with its twelve fighters, and he chose three squadron leaders with four fighters each.
It was pleasure; it was play. The computer-controlled enemy was none too bright, and they always won despite their mistakes, their miscommunications. But in the three weeks they practiced together, Ender came to know them very well. Dink, who deftly carried out instructions but was slow to improvise; Bean, who couldn't control large groups of ships effectively but could use only a few like a scalpel, reacting beautifully to anything