Page 8 - e-modul DKV Mega Kurnia
P. 8

DAFTAR GAMBAR
                                                      Daftar GambarG

                        Gambar                                                             Halaman

                        1.1  Membuat Gambar Ilustrasi .......................................   10
                        1.2  Seorang Kumikus ....................................................   11

                        1.3  Membuat Desain grafis ............................................   11
                        1.4  Web Design ............................................................   12
                        1.5  Seorang Animator ...................................................   12
                        1.6  Melalkuka Foto .......................................................   12
                        1.7  Merekam Video.......................................................   12
                        1.8  Edit Video ..............................................................   13
                        1.9  Membuat Iklan .......................................................   13
                        2.1  Johannes Gutnberg, kreativitas membuat alat cetak  ..   22
                        2.2  Inventiion ke innovation  .........................................   23
                        2.3  K-Wave  ................................................................   26
                        2.4  Aplikasi industry kreatif  ..........................................   26

                        2.5  Beda Gojek dengan Ojek Pangkalan  .........................   27
                        3.1  Revolusi Industri .....................................................   35
                        3.2  New Media  ............................................................   37
                        3.3  Kamera  ................................................................   38
                        3.4  Perkembangan Kamera  ...........................................   38
                        3.5  Percetakan Spanduk  ...............................................   39
                        3.6  Digitizer  ................................................................   40
                        3.7  Periklanan  .............................................................   41
                        3.8  Permainan/Game  ...................................................   41

                        3.9  Poster film  ............................................................   42
                        3.10  Cover  ...................................................................   42
                        3.11  Enviromental Graphic Design  ...................................   42
                        3.12  Poster Konser  ........................................................   43
                        3.13  Poster Seni Budaya  ................................................   43
                        3.14  Web Desain  ...........................................................   43
                        3.15  Industri Riset  ........................................................   44
                        4.1  Teknik Arsir  ...........................................................   52
                        4.2  Teknik Dussel  ........................................................   52
                        4.3  Teknik Pointilis  ......................................................   52
                        4.4  Teknik Aquarel  ......................................................   53
                        4.5  Gambar Kartun  ......................................................   53



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