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Chapter 13: A* Pathfinding Algorithm




       This topic is going to focus on the A* Pathfinding algorithm, how it's used, and why it works.

       Note to future contributors: I have added an example for A* Pathfinding without any obstacles, on a 4x4 grid. An
       example with obstacles is still needed.

       Section 13.1: Simple Example of A* Pathfinding: A maze with no
       obstacles


       Let's say we have the following 4 by 4 grid:






































































       Let's assume that this is a maze. There are no walls/obstacles, though. We only have a starting point (the green
       square), and an ending point (the red square). Let's also assume that in order to get from green to red, we cannot


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