Page 49 - Latter Stage Jeet Kune Do for Beginners
P. 49
CLOSE QUARTER COMBAT RANGE. This range is
the head-to-head slugging range (See Picture 21 on
the next page). Both you and your opponent are at
close quarters. You haven't room for straight
punching. So you use hooks or uppercuts. Hooks are
powered by the shoulder whirl or by a combination
of the whirl and upward surge. Uppercuts are
powered chiefly by the upward surge. The hook is a
legitimate shoulder-whirl blow, and it can be just as
explosive as a long-range straight punch. Uppercuts
also can be extremely explosive, if delivered
correctly. And a genuine uppercut is difficult to
evade.
Picture 21 Close Quarter Combat Range
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