Page 49 - Latter Stage Jeet Kune Do for Beginners
P. 49

CLOSE QUARTER COMBAT RANGE. This range is
              the head-to-head slugging range (See Picture 21 on
              the next page). Both you and your opponent are at
              close quarters. You haven't room for straight
              punching. So you use hooks or uppercuts. Hooks are
              powered by the shoulder whirl or by a combination
              of the whirl and upward surge. Uppercuts are
              powered chiefly by the upward surge. The hook is a
              legitimate shoulder-whirl blow, and it can be just as
              explosive as a long-range straight punch. Uppercuts
              also   can   be    extremely     explosive,   if  delivered
              correctly. And a genuine uppercut is difficult to
              evade.










































                       Picture 21 Close Quarter Combat Range



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