Page 11 - Tales the Maggid Never Told Me
P. 11

The Herati Gambit

        Arabian  Sea.  The  Italians  have  the  expertise—their  own  Roman
        aqueducts  are  models—but  can’t  go  far  without  German  and
        Japanese logistical support. The men and materiel are being smuggled
        in overland over the old Silk Routes. Herat is headquarters.”
          “This installation will be bombed in less than a week if you can get
        word  back  to  your  spymasters,”  said  Korbin  excitedly,  “or  the
        dissidents will make a serious move against Hitler if they find out the
        war  could  go  on  and  on.”  Then  his  mood  fell.  “But  not  if  our
        masquerades are discovered before we can make contact: we would
        disappear as quickly as the men we replaced.”
          Retsu nodded. “I presume your instructions are the same as mine:
        report back to the High Command in a noncommittal way, then get
        word to our sponsors via prearranged means.”
          “Correct.  Do  you  know  what  will  happen  to  us  if  we  are  lucky
        enough to get that far?”
          “I’ve chosen not to think about that.”
          Nishtikstein shook his head slowly. “Our friends will kill us within
        hours, making it look accidental or blamable on their enemies. They
        could not risk our being discovered before their response goes into
        effect. Do you concur?”
          Goh pursed his lips. “Yes, it makes sense,” he said tensely.
          “All  right.”  Korbin  adopted  the  manner  of  a  German
        schoolteacher.  “Now  it  is  time  to  consider  what  to  do,  based  on
        looking  ahead  several  moves  on  the  chessboard.  Those  who
        exchanged us for major pieces did not allow for the possibility of our
        being taken out of the game prematurely. Therefore we must change
        the moves,  revise the  gambit. I  see no way  for us not to lose  our
        lives. Escape is not going to work: no airplane has the range to get us
        to any neutral territory—what few there are. And we are as likely to
        be shot down as rescued if we flew unannounced into Allied airspace.
        But  we  want  to  make  certain  our  side  understands  what  has
        happened without giving away the game to the other. We have one
        advantage: the other side does not yet suspect us. As we cannot be
        assured of continuing the charade much longer, the goal is to give
        sufficient warning to our friends without giving ourselves away to the
        enemy. That leads me to the only way we can alert our controllers
        that something important is going on here without raising a red flag

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