Page 5 - SAMPLE Escape Room
P. 5

 first time she has played Save the World – the game is a simulator designed to help her search for the answers the human race needs – and the other children are all projections of Ami’s own consciousness as she tried out different solutions. But every time Ami plays the game, the result is always the same:Ami alone on this desert is- land, refusing to play. “You have built this island, Ami,” he tells here.“You built every room you’ve explored.You’ve been searching for the Answer, but we need you to tell me what it is.”
Ami looks at the tide of plastic bottles washed up on the shoreline and slowly shakes her head.“You might have created me to solve your problems,” she tells him.“But the human race can’t escape its responsibilities anymore. If you want to save the world, you need to look inside yourselves.The Answer is within.”
In the far distance,Ami can see what looks like a wall of fire surrounding the desert island, but the waters look so inviting, with shoals of fishes darting amidst the waves. Stripping down to her swimming costume,Ami ignores the pleas of the Host as he tries to call her back and starts to swim into the endless blue.
Inspired by the ‘escape room’ phenomenon, which has been described as the fastest-growing entertainment trend since the cinema, Escape Room is a thrilling mys- tery that mixes puzzle-solving and adventure to create a breathtaking story like no other. Exploring themes of friendship, artificial intelligence and the nature of con- sciousness, Escape Room challenges readers to think about what they have done to save the world today.































































































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