Page 4 - E-Modul Coding For Kids Berbasis Raspberry Pi
P. 4

Rangkuman........................................................................................................................... 45

                  Kuis ...................................................................................................................................... 45
               MATERI 4. PENGENALAN KE PEMROGRAMAN ........................................................... 46
                  Tujuan Pembelajaran ............................................................................................................ 47

                  A.  Defenisi Pemrograman dan Bahasa Pemrograman ...................................................... 48

                  B.  Kompilasi dan Interpretasi Pemrograman ................................................................... 50
                  C.  Eksekusi dan Penyimpanan.......................................................................................... 52
                  D.  Jenis-jenis Pemrograman ............................................................................................. 53

                  E.  Konsep Dasar Bahasa Pemrograman ........................................................................... 55

                  F.   Tingkatan Bahasa Pemrograman ................................................................................. 57
                  G.  Struktur Dasar Bahasa Pemrograman .......................................................................... 57
                  H.  Bahasa Pemrograman Populer seperti Python, Java, dan Scratch ............................... 59

                  Vidio Pembelajaran .............................................................................................................. 62
                  Rangkuman........................................................................................................................... 63

                  Kuis ...................................................................................................................................... 63
               MATERI 5. PENGENALAN KE SCARTCH......................................................................... 64

                  Tujuan Pembelajaran ............................................................................................................ 65
                  A.  Apa Itu Scratch ............................................................................................................ 66

                  B.  Lingkungan Pengembangan Scratch............................................................................ 67
                  C.  Latihan Sederhana ........................................................................................................ 73

                  Vidio Pembelajaran .............................................................................................................. 80
                  Rangkuman........................................................................................................................... 81

                  Kuis ...................................................................................................................................... 81
               MATERI 6. MENGEMBANGKAN GAME SEDERHANA ................................................. 82

                  Tujuan Pembelajaran ............................................................................................................ 82
                  A.  Membuat Game Angry Birt Sendiri ............................................................................. 84

                  B.  Membuat Karakter ....................................................................................................... 87
                  C.  Membuat Tingkat ......................................................................................................... 89

                  D.  Memindahkan karakter ................................................................................................ 91
                  E.  Bergerak dengan keyboard .......................................................................................... 91

                  F.   Menambahkan Fisika ................................................................................................... 95
                  G.  Mengakhiri permainan ................................................................................................. 97

                  Rangkuman......................................................................................................................... 102
                  Kuis .................................................................................................................................... 102

               MATERI 7. MENGUJI KECEPATAN ANDA .................................................................... 103



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