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DAFTAR ISI
KATA PENGANTAR ....................................................................................................... 3
DAFTAR GAMBARDAFTAR ISI
Daftar Isi…………………………….……………………………………………………………………….4
DAFTAR GAMBAR ........................................................................................................ 6
DAFTAR TABEL ............................................................................................................8
KOMPETENSI ..............................................................................................................9
A. Deskripsi ...................................................................................................... 10
PENDAHULUAN ......................................................................................................... 10
B. Persyaratan ................................................................................................ 10
C. Tujuan Pembelajaran .................................................................................. 10
D. Modul ........................................................................................................... 10
D.Cek Kemampuan Awal ...................................................................................... 11
E. Modul ............................................................................................................ 11
KEGIATAN BELAJAR 1 .................................................................................................. 11
PERINTAH PADA APLIKASI SKETCHUP UNTUK MENGGAMBAR OBJEK 3D....................... 11
A. Uraian Materi ............................................................................................... 11
F. Modul ............................................................................................................ 11
.............................................................................................................................. 11
1. Jenis-Jenis Gambar Permodelan Suatu Bangunan Berdasarkan Bentuk
Penyajiannya.................................................................................................... 11
.............................................................................................................................. 11
1. Aplikasi Perangkat Lunak Untuk Menggambar 3D ................................ 14
2. Prinsip Dasar Menggambar 3D ................................................................. 18
C. Uji Kemampuan ............................................................................................... 20
D. Rangkuman ..................................................................................................... 21
KEGIATAN BELAJAR 2 ................................................................................................. 22
PERINTAH PADA APLIKASI SKETCHUP UNTUK MENGGAMBAR OBJEK 3D...................... 22
A. Tujuan Kegiatan Pembelajaran .................................................................. 22
............................................................................................................................. 22
............................................................................................................................. 22
1. Interface Sketch ........................................................................................ 22
2. Perintah Memulai Aplikasi SketchUp ...................................................... 24
3. Perintah kerja pada Aplikasi SketchUp ................................................... 29
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