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Part XII: MAXScript and Plug-Ins
FIGURE 49.22
The results of the BuildCube.ms script
Summary
This chapter gave you a brief introduction to MAXScript, 3ds Max’s powerful, built-in scripting language.
Besides describing the different types of scripts you can create, the chapter covered the following topics:
l The basics of MAXScript
l Using the MAXScript tools such as the MAXScript Editor and Listener windows
l Using the Macro Recorder to create scripts
l Using the MAXScript Debugger
l The different script types
l The basics of writing your own scripts
l The Visual MAXScript Editor interface
l The features of each rollout element
l How to create scripted utilities with custom rollouts
Now that you’re feeling more comfortable with scripts, you’ll look at the pinnacle of added functionality—
plug-ins.
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