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Part XII: MAXScript and Plug-Ins
                                        FIGURE 49.22
                                      The results of the BuildCube.ms script






















                                             Summary

                                             This chapter gave you a brief introduction to MAXScript, 3ds Max’s powerful, built-in scripting language.
                                             Besides describing the different types of scripts you can create, the chapter covered the following topics:
                                                 l  The basics of MAXScript
                                                 l  Using the MAXScript tools such as the MAXScript Editor and Listener windows
                                                 l  Using the Macro Recorder to create scripts
                                                 l  Using the MAXScript Debugger
                                                 l  The different script types
                                                 l  The basics of writing your own scripts
                                                 l  The Visual MAXScript Editor interface
                                                 l  The features of each rollout element
                                                 l  How to create scripted utilities with custom rollouts

                                             Now that you’re feeling more comfortable with scripts, you’ll look at the pinnacle of added functionality—
                                             plug-ins.





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