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CHAPTER








                   Selecting Objects and


                   Setting Object



                   Properties








                         ow that you’ve learned how to create objects and had some practice,
                         you’ve probably created more than you really need. To eliminate, move,   IN THIS CHAPTER
                   Nor change the look of any objects, you first have to know how to select
                   the object. Doing so can be tricky if the viewports are all full of objects lying on   Selecting objects using
                   top of one another. Luckily, Max offers several selection features that make look-  toolbars and menus
                   ing for a needle in a haystack easier.                         Using named selection sets
                   Max offers many different ways to select objects. You can select by name, color,
                   type, and even material. You also can use selection filters to make only certain   Setting object properties
                   types of objects selectable. And after you’ve found all the objects you need, you   Hiding and freezing objects
                   can make a selection set, which will allow you to quickly select a set of objects by
                   name. Now where is that needle?                                Working with layers
                   All objects have properties that define their physical characteristics, such as shape,   Exploring the Scene Explorer
                   radius, and smoothness, but objects also have properties that control where they
                   are located in the scene, how they are displayed and rendered, and what their par-
                   ent object is. These properties have a major impact on how you work with objects;
                   understanding them can make objects in a scene easier to work with.


                   Selecting Objects


                   Max includes several methods for selecting objects—the easiest being simply
                   clicking the object or dragging over it in one of the viewports. Selected objects
                   turn white and are enclosed in brackets called selection brackets.
                   In addition to turning white and displaying selection brackets, several options
                   allow you to mark selected objects. You can find these options in the Viewport
                   Configuration dialog box (which you access with the Views ➪ Viewport
                   Configuration menu command); they include selection brackets (keyboard short-
                   cut, J) and edged faces (F4). Either or both of these options can be enabled, as
                   shown in Figure 6.1. Another way to detect the selected object is that the object’s
                   axes appear at the object’s pivot point. The Views ➪ Shade Selected command
                   turns on shading for the selected object in all viewports.


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