Page 45 - Kitab3DsMax
P. 45
Preface
l Part IX: Working with Characters—This part covers creating and working with bipeds,
bone systems, rigging, skinning, and character crowds. It also provides coverage of the various
inverse kinematics methods.
l Part X: Dynamic Animation—This part covers creating animation sequences using physics
calculations. It includes coverage of particles, Space Warps, the cool features of reactor, and
using forces to animate hair and cloth.
l Part XI: Advanced Lighting and Rendering—Advanced lighting concepts include using the
Light Tracer and Radiosity, and the advanced rendering topics include Atmospheric and
Render Effects, network rendering, raytracing, and mental ray.
l Part XII: MAXScript and Plug-Ins—This part provides details on using Max’s scripting
language, MAXScript, and on using plug-ins.
l Appendixes—At the very end of this book, you’ll find two appendixes that cover the new
features of Max 2011 and the contents of the book’s DVD.
Using the book’s icons
The following margin icons are used to help you get the most out of this book:
Note
Notes highlight useful information that you should take into consideration. n
Tip
Tips provide additional bits of advice that make particular features quicker or easier to use. n
Caution
Cautions warn you of potential problems before you make a mistake. n
New Feature
The New Feature icon highlights features that are new to the 2011 release. n
Cross-Ref
Watch for the Cross-Ref icon to learn where in another chapter you can go to find more information on a par-
ticular feature. n
On the DVD
This icon points you toward related material on the book’s DVD. n
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