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Part V: Animation and Rendering Basics



                           Setting parameters
                           The Parameters button on the Motion panel lets you assign controllers and create and delete keys.
                           Controllers are custom key-creating algorithms that can be defined through the Parameters rollout, shown in
                           Figure 21.7. You assign these controllers by selecting the position, rotation, or scaling track and clicking the
                           Assign Controller button to open a list of applicable controllers that you can select.

                    Cross-Ref
                    For more information on controllers, see Chapter 22, “Animating with Constraints and Simple Controllers.” n

                      FIGURE 21.7
                    The Parameters section of the Motion panel lets you assign controllers and create keys.

























                           When a keyable object is selected, below the Assign Controller rollout is the PRS Parameters rollout where
                           you can create and delete Position, Rotation, and Scale keys. You can use this rollout to create Position,
                           Rotation, and Scale keys whether or not the Auto Key or Set Key buttons are enabled. Additional rollouts
                           may be available, depending upon the selected controller.
                           Below the PRS Parameters rollout are two Key Info rollouts: Basic and Advanced. These rollouts include the
                           same key-specific information that you can access using the right-click pop-up menu found in the Track Bar.
                           Using trajectories

                           A trajectory is the actual path that the animation follows. When you click the Trajectories button in the
                           Motion panel, the animation trajectory is shown as a spline with each key displayed as a node and each
                           frame shown as a white dot. You can then edit the trajectory and its nodes by clicking the Sub-Object but-
                           ton at the top of the Motion panel, shown in Figure 21.8. The only subobject available is Keys. With the
                           Sub-Object button enabled, you can use the transform buttons to move and reposition the trajectory nodes.
                           You can also add and delete keys with the Add Key and Delete Key buttons.




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           30_617779-ch21.indd   578                                                                     6/30/10   4:26 PM
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