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Part VI: Advanced Modeling
                                             For linking nodes, the Connect button works the same way here as it does on the main toolbar—selecting
                                             the child node and dragging a line from the child node to its parent. You can even select multiple nodes
                                             and link them all at once.
                                             The Edit ➪ Unlink Selected menu command (and toolbar button) destroys the link between any object and
                                             its immediate parent. Remember that every child object can have only one parent.
                                             Copying modifiers and materials between nodes
                                             Before you can copy materials or modifiers between nodes, you need to make sure that they are visible.
                                             Material nodes and modifier nodes show up only if they are enabled in the Display floater. You can access
                                             this floater by clicking the Display floater button (or by pressing the D key).
                                             To copy a material or modifier, select the material node for one object, click the Connect (C) button, and
                                             drag the material to another object node.
                                      Note
                                      In the Schematic View, materials can be copied only between objects—you cannot apply new materials from the
                                      Material Editor to Schematic View nodes. n
                                             When modifiers are copied between nodes, a dialog box appears, giving you the chance to Copy, Move, or
                                             Instance the modifier. You can also use the Schematic View window to reorder the Modifier Stack. Using
                                             the Connect tool, just drag the modifier node to the modifier node that you want to be beneath and the
                                             stack is reordered.
                                      Cross-Ref
                                      You can learn more about applying modifiers and the Modifier Stack in Chapter 11, “Introducing Modifiers and
                                      Using the Modifier Stack.” n

                                             Assigning controllers and wiring parameters
                                             If controller nodes are visible, you can copy them to another node using the same technique used for mate-
                                             rials and modifiers using the Connect (C) button. You can also assign a controller to an object node that
                                             doesn’t have a controller using the Edit ➪ Assign Controller menu command. This opens the Assign
                                             Controller dialog box, shown in Figure 25.8, where you can select the controller to apply.
                                             Nodes can be wired using the Schematic View window. To wire parameters, just select the node that you
                                             want to wire and select Edit ➪ Wire Parameters. A pop-up menu of wire parameters appears that works the
                                             same as in the viewports. All parameter wiring relationships are shown in magenta.

                                      Cross-Ref
                                      You can learn more about parameter wiring in Chapter 21, “Understanding Animation and Keyframes.” n

                                             Tutorial: Linking a character with the Schematic View
                                             Perhaps one of the greatest benefits of the Schematic View is its ability to link objects. This can be tricky in
                                             the viewports because some objects are small and hidden behind other items. The Schematic View with its
                                             nodes that are all the same size makes it easy, but only if the objects are named correctly.





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