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CHAPTER








                   Controlling and


                   Configuring the



                   Viewports








                        lthough Max consists of many different interface elements, such as pan-
                        els, dialog boxes, and menus, the viewports are the main areas that will   IN THIS CHAPTER
                   Acatch your attention. The four main viewports make up the bulk of the
                   interface. You can think of the viewports as looking at the television screen   Understanding 3D space
                   instead of the remote. Learning to control and use the viewports can make a   Using the ViewCube and the
                   huge difference in your comfort level with Max. Nothing is more frustrating than   SteeringWheels
                   not being able to rotate, pan, and zoom the view.
                                                                                  Using the Viewport Navigation
                   The viewports have numerous settings and controls that you can use to provide   Control buttons
                   thousands of different ways to look at your scene, and beginners can feel frus-
                   trated at not being able to control what they see. Max includes several handy lit-  Controlling the viewport
                   tle gizmos that make navigating the viewports much easier. This chapter includes   settings with the Viewport
                   all the details you need to make the viewports reveal their secrets.  Configuration dialog box

                                                                                  Loading a viewport
                   Understanding 3D Space                                           background image


                   It seems silly to be talking about 3D space because we live and move in 3D
                   space. If we stop and think about it, 3D space is natural to us. For example, con-
                   sider trying to locate your kids at the swimming pool. If you’re standing pool-
                   side, the kids could be to your left or right, in front of you or behind you, or in
                   the water below you or on the high dive above you. Each of these sets of direc-
                   tions represents a dimension in 3D space.
                   Now imagine that you’re drawing a map that pinpoints the kid’s location at the
                   swimming pool. Using the drawing (which is 2D), you can describe the kid’s
                   position on the map as left, right, top, or bottom, but the descriptions of above
                   and below have been lost. By moving from a 3D reference to a 2D one, the num-
                   ber of dimensions has decreased.








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