Page 5 - E-MODUL GAME BASED LEARNING
P. 5
HALAMAN SAMPUL ....................................................................................................... i
KATA PENGANTAR ....................................................................................................... ii
MENU .............................................................................................................................. iii
DAFTAR ISI .................................................................................................................... iv
INDENTITAS E-MODUL BERBASIS GAME BASED LEARNING ........................... v
PETA KONSEP ............................................................................................................... vi
PETUNJUK KEGIATAN .............................................................................................. vii
MATERI ........................................................................................................................ viii
GAME EVALUASI ........................................................................................................... ix
Jenis-jenis Kebutuhan ............................................................................................... 1
Matching Game 1 ........................................................................................................ 4
Jenis-jenis Barang ....................................................................................................... 5
Game Drag and Drop 1 ............................................................................................. 8
Kegunaan Suatu Barang ........................................................................................... 9
Permaianan Adu Cepat ........................................................................................... 10
Faktor-Faktor yang Mempengaruhi Kebutuhan .......................................... 11
Matching Game 2 ...................................................................................................... 13
KELANGKAAN ............................................................................................................. 14
Penyebab Kelangkaan ............................................................................................ 14
Game Drag and Drop 2 ........................................................................................... 16
RANGKUMAN ............................................................................................................... 17
KUNCI JAWABAN ........................................................................................................ 19
DAFTAR PUTAKA ....................................................................................................... 26
iv