Page 46 - Changing Velocity
P. 46

   Programmer, set the velocities and distances. Then save the Robot Waiter project and
                     download it to the brain.

                     Operator, run the Robot Waiter project.
                     Does the robot turn and drive while keeping the beam on top of the brain? How fast can
                     the robot move before the beam slides off?
                     Programmer, test faster and faster velocities until you find the limit. The limit for turning
                     might be different than the limit for driving. Use the information from the Recorder in order
                     to make decisions on which velocity is the best choice.

                     Recorder, take notes about the robot’s behavior, its velocity, and whether the beam falls
                     off. Make note of how the velocities are changing each time the project is tested.
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