Page 3 - Modul Proyek Animasi
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DAFTAR ISI
HALAMAN JUDUL ............................................................................................... i
KATA PENGANTAR ........................................................................................... ii
DAFTAR ISI ......................................................................................................... iii
PETUNJUK PENGGUNAAN MODUL.............................................................. v
BAB I PENGANTAR ANIMASI KOMPUTER ................................................. 1
A. Definisi dan Sejarah Komputer Grafis ........................................................ 2
B. Perkembangan Komputer Grafis ................................................................. 4
C. Contoh-Contoh Komputer Grafis ................................................................ 6
D. Dasar-Dasar Komputer Grafis ..................................................................... 6
Rangkuman ........................................................................................................ 9
Latihan ............................................................................................................. 11
Tugas ................................................................................................................ 11
BAB II PRINSIP DASAR ANIMASI KOMPUTER ........................................ 12
A. Fungsi Prinsip Dasar Animasi ................................................................... 13
B. Prinsip Dasar Animasi ............................................................................... 13
Rangkuman ...................................................................................................... 25
Latihan ............................................................................................................. 26
Tugas ................................................................................................................ 26
BAB III PROSES PERANCANGAN KOMPUTER GRAFIS ........................ 27
A. Animasi 2D (Dua Dimensi) ....................................................................... 28
B. Animasi 3D (Tiga Dimensi) ...................................................................... 30
C. Perbedaan Antara Animasi 2D dan Animasi 3D ....................................... 32
Rangkuman ...................................................................................................... 34
Latihan ............................................................................................................. 35
Tugas ................................................................................................................ 35
BAB IV DASAR-DASAR KOMPUTER GRAFIS ........................................... 36
A. Pengertian Aplikasi Krita .......................................................................... 37
B. Tools Aplikasi Krita .................................................................................. 38
C. Membuat Objek Menggunakan Krita ........................................................ 43
Rangkuman ...................................................................................................... 53
Latihan ............................................................................................................. 54
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