Page 17 - Gi March 2019 - Flipbook
P. 17

THE VIRTUAL ‘HOUSE OF HORRORS’

                 Until now, trainers might        with the dangers around them appearing   appliance within the property, a trigger
                 have used slide presentations,   very real, even though they are not.   button on the VR handset allows
                                                    The VR headset is switched on and,
                                                                                   them to select and test it. Based on
                 normative documents, and         after following a few simple steps, the   the outputs from each test, the user
                 chalk and talk, supported by     user enters the world of the virtual   can then decide what actions to take,
                 example components and           reality premises, often described as   with the ultimate aim of preventing an
                 possibly non-live test rigs      ‘the house of horrors’. There is a set of   incident and leaving the gas installation
                                                                                   in a safe condition. If, at any time,
                                                  instructions displayed before the user
                                                  that informs him/her how to use and get   the user fails to secure the situation
                 procedures to contain the risk of an   the best experience from the VR training   accordingly, the VR tool will let them
                 incident, but within a completely safe   tool. There’s even a rehearsal house built   know via a mock incident alert within
                 environment. The users (our engineers)   into the device, which allows the user to   the headset or via notified outcomes at
                 can fully explore all aspects of the   navigate the handheld controls ahead of   the conclusion of the scenario.
                 unfolding emergency, taking whichever   the live VR scenario.       Each user will likely experience
                 actions they deem appropriate at the   The VR handset allows the user into   different outcomes, however, the safety
                 time. But, even if they fail to prevent   the house, along hallways, landing areas   messages are the same for all. After
                 the incident, in this virtual reality world   and into all the rooms. The user can   completion of the initial VR scenario,
                 they won’t come to any harm.     even exit the rear of the property and go   users go through a debrief and enjoy
                   The VR experience is fully immersive,   into the back garden. Whenever the user   the opportunity to learn from their
                 using computer-aided environments   looks up or down, turns left or right, the   experiences, exploring how they might
                 and assets that react and re-orientate   headset adjusts accordingly to display   have worked differently or adhered
                 themselves each time the user moves,   exactly what the user would see in the   more closely to industry-recognised
                 looks up or down, or carries out an   real world. At the beginning of the VR   procedures. Once they have enjoyed
                 action with the VR handset. The   experience, the user can even adjust the   the opportunity to gain new learning,
                 user feels like they are in the real   height of the viewpoint, to match their   or perhaps refresh their existing
                 environment, even though they are   own physical height in the real world.  knowledge, users can experience the
                 contained within a virtual reality bubble,   When a user views an item or an   VR live scenario for a second time,



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        TheVirtualTrainingGround.indd   2                                                                         14/02/2019   13:00
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