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THE VIRTUAL ‘HOUSE OF HORRORS’
Until now, trainers might with the dangers around them appearing appliance within the property, a trigger
have used slide presentations, very real, even though they are not. button on the VR handset allows
The VR headset is switched on and,
them to select and test it. Based on
normative documents, and after following a few simple steps, the the outputs from each test, the user
chalk and talk, supported by user enters the world of the virtual can then decide what actions to take,
example components and reality premises, often described as with the ultimate aim of preventing an
possibly non-live test rigs ‘the house of horrors’. There is a set of incident and leaving the gas installation
in a safe condition. If, at any time,
instructions displayed before the user
that informs him/her how to use and get the user fails to secure the situation
procedures to contain the risk of an the best experience from the VR training accordingly, the VR tool will let them
incident, but within a completely safe tool. There’s even a rehearsal house built know via a mock incident alert within
environment. The users (our engineers) into the device, which allows the user to the headset or via notified outcomes at
can fully explore all aspects of the navigate the handheld controls ahead of the conclusion of the scenario.
unfolding emergency, taking whichever the live VR scenario. Each user will likely experience
actions they deem appropriate at the The VR handset allows the user into different outcomes, however, the safety
time. But, even if they fail to prevent the house, along hallways, landing areas messages are the same for all. After
the incident, in this virtual reality world and into all the rooms. The user can completion of the initial VR scenario,
they won’t come to any harm. even exit the rear of the property and go users go through a debrief and enjoy
The VR experience is fully immersive, into the back garden. Whenever the user the opportunity to learn from their
using computer-aided environments looks up or down, turns left or right, the experiences, exploring how they might
and assets that react and re-orientate headset adjusts accordingly to display have worked differently or adhered
themselves each time the user moves, exactly what the user would see in the more closely to industry-recognised
looks up or down, or carries out an real world. At the beginning of the VR procedures. Once they have enjoyed
action with the VR handset. The experience, the user can even adjust the the opportunity to gain new learning,
user feels like they are in the real height of the viewpoint, to match their or perhaps refresh their existing
environment, even though they are own physical height in the real world. knowledge, users can experience the
contained within a virtual reality bubble, When a user views an item or an VR live scenario for a second time,
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