Page 2 - ACTIVITY-GUIDE
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SPINTELLIGENCE









       OVERVIEW:                                                           ACTIVITY OBJECTIVE:
            Spintelligence  is  not  only  fun  to  do,  but  also   Learners will able to participate actively, respond to random

       extremely helpful in the classroom. This activity uses   questions and expand understanding about concepts.
       a  spinner  that  spins  and  picks  a  random
       word/phrase/question based on the teacher’s input                      MATERIALS & PREPARATION

       and primarily aims to develop learner’s intelligence
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       in responding and understanding random questions    þ  Spinner  with  eight  sections  labelled  Act  it  Out,  Part  of

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       and  to  develop  their  active  participation.       Speech,  Draw It,  Give An Antonym,  Rhyme Time,  Use It in

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       Spintelligence  is  a  flexible  and  versatile  resource   a Sentence,  Define It, and  Say a Synonym. The teacher can
       which promotes discussion, engagement and makes       utilize the following in preparing a spinner:
       fun learning.                                         a.  Printable  Spinner  -  https://www.senteacher.org/printa
            Engaging  learners  with  this  fun  activity  can   bles/Literacy/53/LiteracyWordSpinners.html

       improve  language  skills  like  speaking,  listening,   b.  Improvised  Spinner-Making  -  https://www.youtube.com/
       reading,   writing,   spelling   and   vocabulary.    watch?time_continue=6&v=_Dj1yQt_yas&feature=emb_title
       Language  skills  keep  the  brain  in  good  condition   c.  Online  Spinner  -  https://wheeldecide.com/index.php?c1=
       and  enhance     cognitive  skills  and  memory.  Through   love&c2=friendship&c3=hate&c4=anger&col=wof&time=5)
       these  skills,  learners  acquire,  process,  and  apply
       prior and new concepts.                             þ  A small box     þ  Strips of paper with  written  vocabulary

                                                             words
             PROCEDURE                                        SUGGESTIONS & ADVICE


        F The teacher places the vocabulary words      ü The activity can be customized into pairs, groups, or individually.

           in a small box.                             ü  This  can  be  used  at  the  beginning  of  a  topic,  to  introduce  a
        F The learner flicks the spinner, then picks   concept,  or  as  an  assessment,  in  order  to  help  ascertain  the

           up  a  word  from  the  box  and  read  it.   understanding and knowledge of the class.
           Once  he/she  had  the  word,  the  fun
           began!                                      ü This may be utilized: in any subject areas like in Mathematics by
                                                       labeling  the  spinner  sections  with  the  steps  in  solving  word
        F  It's  a  game  of  chance!  Learners  may   problems; in classroom duties by putting on the spinner the pupils’

           have the chance to act, draw, rhyme, or     tasks (sweeping the floor, arranging the books, etc.) to be done; or
           define the word. She may also have to       in any preferred activities.
           put it in a sentence, name what part of

           speech  it  is,  or  give  a  synonym  or   ü Make use of it as a Guessing Game. You can label the spinner
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           antonym  for  it.  For  example,  if  the   with  Act  out  the  word,  Give  a  one-word  definition,  Give  the
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           spinner stops at ‘Part of Speech’, he/she   Antonym  of  the  Word,  Play  Hangman  on  the  board,  Draw  a
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           must give the part of speech of the word    picture to represent the word,  Write a sentence using the word but
           that he/she got from the box.               leave  the  word  out  (or  you  may  create  your  own  preferred
                                                       choices). The teacher divides the class into groups of three or four.
        F After answering what was being asked         Have one player from a team to come forward to spin the spinner.
           on the first spin, call on another learner   The mystery word (given by the teacher) will be kept by the player

           to  do  another  spin  and  let  him/her    for  himself  and  will  do  what  the  task  in  the  spinner  says.  Upon
           express idea about the same word. The       doing  the  task,  the  rest  of  the  group  members  will  guess  the
           teacher  may  allot  three  spins  for  each   mystery word.
           word.  When  three  spins  were  done,
           learners  will  deal  on  the  next       REFERENCE:
           vocabulary words and take turns. 	        F  https://wi01819897.schoolwires.net/site/handlers/filedownload.ashx?moduleinstanceid
                                                     =375&dataid=218&FileName=Spinner%20Activities.pdf
                                                     F Bittman, E.  Word Wheel. Retrieved from http://eisforexplore.blogspot.com/2012/05/
                                                     word-wheel.html
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