Page 3 - MP_SyukriSatria3
P. 3

c.  Student,  the  third  aspect  in  Anderson's  model  is  the  student.  Teachers  need  to
                         understand students' characteristics, their learning preferences, and their technology
                         skill levels. This helps in adjusting the design of learning media to suit student needs.
                         If students have a variety of learning styles, teachers can provide different types of
                         materials or access to additional resources. Understanding students' technological
                         capabilities is also important to ensure that they can access and use learning media
                         well. Technology integration is one of the key points in Anderson's model.
                       Technology can include hardware (such as computers and tablets), software (apps and
               online  learning  platforms),  and  online  resources  (web  content  and  videos). Teachers  must
               choose technology that suits the content and learning objectives. In addition, teachers need to
               consider how the technology will be used in everyday teaching.
                       Designing  learning  media  using  the  Anderson  model  refers  to  the  principle  that
               technology must be a tool to improve learning, not just a substitute for traditional methods.
               With a good understanding of content, teacher roles, and students, teachers can design more
               effective and relevant learning experiences. This model also allows teachers to adapt to changes
               in technology and pedagogy so that learning remains up-to-date and effective.
                       In the ever-changing world of education, both the ASSURE approach and the Anderson
               model provide valuable guidance for teachers in designing learning media that are effective
               and responsive to student needs and technological developments. With proper use, these two
               models  can  help  improve  the  quality  of  education  and  help  students  reach  their
               maximum potential.

                   4.  Develop Media
                       Developing educational media is a multifaceted process that involves creating resources
               and materials to facilitate effective learning experiences. These media can encompass a wide
               range  of  formats,  including  printed  materials,  digital  content,  interactive  applications,  and
               more. The primary goal of developing educational media is to support learners in achieving
               specific educational objectives.
                       The process begins with a clear understanding of the learning goals and objectives.
               What do you want learners to know or be able to do as a result of using these media? These
               objectives  provide  the  foundation  for  designing  the  content  and  selecting  the  appropriate
               format.
                       Next, content creation is a crucial step. Whether you're developing written materials,
               interactive simulations, or digital videos, the content should be accurate, engaging, and aligned
               with  the  learning  objectives.  This  phase  often  involves  research,  writing,  designing,  or
               producing the actual media elements.
                       The choice of media format depends on several factors, including the nature of the
               content,  the  target  audience,  and  the  available  resources.  For  instance,  if  you're  teaching
               complex scientific concepts, an interactive 3D simulation might be ideal. Conversely, if you're
               creating materials for young children, colorful and engaging storybooks could be more suitable.
                       Quality control and review are essential steps in media development. All content should
               be  rigorously  checked  for  accuracy,  clarity,  and  alignment  with  the  learning  objectives.
               Additionally,  the  media  should  undergo  user  testing  with  the  intended  audience  to  gather
               feedback and make necessary improvements.
                       Once the educational media has been developed, it's ready for deployment in various
               educational settings. Educators can incorporate these resources into their teaching strategies,
               whether  in  traditional  classrooms,  online  courses,  or  blended  learning  environments.
   1   2   3   4   5