Page 3 - MP_SyukriSatria3
P. 3
c. Student, the third aspect in Anderson's model is the student. Teachers need to
understand students' characteristics, their learning preferences, and their technology
skill levels. This helps in adjusting the design of learning media to suit student needs.
If students have a variety of learning styles, teachers can provide different types of
materials or access to additional resources. Understanding students' technological
capabilities is also important to ensure that they can access and use learning media
well. Technology integration is one of the key points in Anderson's model.
Technology can include hardware (such as computers and tablets), software (apps and
online learning platforms), and online resources (web content and videos). Teachers must
choose technology that suits the content and learning objectives. In addition, teachers need to
consider how the technology will be used in everyday teaching.
Designing learning media using the Anderson model refers to the principle that
technology must be a tool to improve learning, not just a substitute for traditional methods.
With a good understanding of content, teacher roles, and students, teachers can design more
effective and relevant learning experiences. This model also allows teachers to adapt to changes
in technology and pedagogy so that learning remains up-to-date and effective.
In the ever-changing world of education, both the ASSURE approach and the Anderson
model provide valuable guidance for teachers in designing learning media that are effective
and responsive to student needs and technological developments. With proper use, these two
models can help improve the quality of education and help students reach their
maximum potential.
4. Develop Media
Developing educational media is a multifaceted process that involves creating resources
and materials to facilitate effective learning experiences. These media can encompass a wide
range of formats, including printed materials, digital content, interactive applications, and
more. The primary goal of developing educational media is to support learners in achieving
specific educational objectives.
The process begins with a clear understanding of the learning goals and objectives.
What do you want learners to know or be able to do as a result of using these media? These
objectives provide the foundation for designing the content and selecting the appropriate
format.
Next, content creation is a crucial step. Whether you're developing written materials,
interactive simulations, or digital videos, the content should be accurate, engaging, and aligned
with the learning objectives. This phase often involves research, writing, designing, or
producing the actual media elements.
The choice of media format depends on several factors, including the nature of the
content, the target audience, and the available resources. For instance, if you're teaching
complex scientific concepts, an interactive 3D simulation might be ideal. Conversely, if you're
creating materials for young children, colorful and engaging storybooks could be more suitable.
Quality control and review are essential steps in media development. All content should
be rigorously checked for accuracy, clarity, and alignment with the learning objectives.
Additionally, the media should undergo user testing with the intended audience to gather
feedback and make necessary improvements.
Once the educational media has been developed, it's ready for deployment in various
educational settings. Educators can incorporate these resources into their teaching strategies,
whether in traditional classrooms, online courses, or blended learning environments.