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Whatever people mean by it exactly, creativity is
required to solve non-routine problems, including those that
are described as ‘ill-defined’, ‘complex’ or ‘wicked’.
However, creativity is required not just to solve problems,
but to identify or recognize them, and to frame them in ways
that are open to exploration, intervention and resolution.
Creativity is also central to the application of ‘design
thinking’ and other approaches that investigate situations,
engage diverse stakeholders and build and test prototypes for
the iterative development of products, systems and services.
In learning creativity, there are some aspects that should be
known and learnt by the learners. According to Kaufman
(2008) Four aspects of divergent thinking that are frequently
mentioned in the literature are:
a. Fluency The number of responses to a given stimuli, “the
total number of ideas given on any one divergent thinking
exercise” (Runco, 1999)
b. Originality The uniqueness of responses to a given
stimuli, “the unusualness. . . of an examinee’s or
respondent’s ideas” (Runco, 1999)
c. Flexibility The number and / or uniqueness of categories
of responses to a given stimuli, or more broadly, a change