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Whatever  people  mean  by  it  exactly,  creativity  is
               required to solve non-routine problems, including those that

               are  described  as  ‘ill-defined’,  ‘complex’  or  ‘wicked’.

               However, creativity is required not just to solve problems,
               but to identify or recognize them, and to frame them in ways

               that  are  open  to  exploration,  intervention  and  resolution.
               Creativity  is  also  central  to  the  application  of  ‘design

               thinking’ and other approaches  that  investigate situations,
               engage diverse stakeholders and build and test prototypes for

               the iterative development of products, systems and services.

               In learning creativity, there are some aspects that should be
               known and  learnt by the learners.  According to Kaufman

               (2008) Four aspects of divergent thinking that are frequently
               mentioned in the literature are:



               a.  Fluency The number of responses to a given stimuli, “the
                  total number of ideas given on any one divergent thinking

                  exercise” (Runco, 1999)

               b. Originality  The  uniqueness  of  responses  to  a  given
                  stimuli,  “the  unusualness.  .  .  of  an  examinee’s  or

                  respondent’s ideas” (Runco, 1999)
               c.  Flexibility The number and / or uniqueness of categories

                  of responses to a given stimuli, or more broadly, a change
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