Page 31 - Annual Report video version
P. 31

31







        TEACHING & LEARNING









        “The educational technology of VinUniversity can be captured in 3   Early Faculty Development (EFD)
        words: learning-centric, best practice, and continuously improving. We
        are using various technological systems and applications for teaching
        and learning, and these systems focus strongly on student-centered
        learning. Amid the COVID-19 outbreak, VinUniversity has integrated   Selected EFD faculty will be appointed Visiting Fellows at Cornell
        and combined many leading educational technologies, such as SIS,   University for two semesters to receive research and teaching
        Panopto, Canvas, etc., to create an online environment that helps   mentorship and professional development training.
        increase communication and enhance collaboration between university
        members,”                                              Cornell-VinUniversity Research
        Vu Ngoc Khanh                                          Mentorship (CVRM)
        Technological Educational Officer.

                                                               This program pairs research active VinUni faculty with research active
                                                               Cornell faculty to help achieve two objectives: to improve research skills
                                                               and capacity and to maximize research productivity.



                                                               Lunch & Learn Series



                                                               Taking place every Friday for 13 weeks, this program seeks to train faculty
                                                               on how to use a mix of pedagogically focused and Canvas-focused
                                                               sessions to improve their course content and teaching approach, thus
                                                               effectively facilitating both offline and online teaching and learning.

                                                               Workshops included:
                                                               •   Hybrid Teaching + IT Walkthrough: Differentiating offline from
                                                                   online  teaching  and  highlighting  best  practices  in  conducting
                                                                   hybrid learning environments
                                                               •   Designing Effective Assessments (Multiple choice and gap fill
                                                                   questions):  Explore evidence-based practices on designing
                                                                   formative summative assessments and MCQs
                                                               •   Building Quizzes on Canvas: Take advantage of the Full  functionality
                                                                   of Canvas quizzes to reduce workload
                                                               •   Giving  Feedback:  How  to  provide  Effective  and  constructive
                                                                   feedback to students in various teaching contexts
                                                               •   Engaging Students in Learning: Improving VinUni student
        “We value high quality teaching, so right from the first year,   engagement in all learning environments
        we allow faculty to share with one another best practices   •   Canvas Gradebook + Assessments: Using SpeedGrader and
        in teaching. The objective is to foster a fun, interactive, and   Rubrics in assessments for efficiency, transparency and objectivity
        voluntary environment wherein our faculty can sit down     in grading
        to catch up with each other and share about how they are   •   Designing Team Projects for Student Success: Planning student
        promoting teaching in their own classes,”
                                                                   projects to facilitate collaboration, accountability, and fair
                                                                   assessment
                                         Amita Verma           •   Gamification + Game-Based Learning (90-minutes): Using
                Executive Director of Research Management and      Gamification and Game-Based Learning to drive learning
                                         Accreditation.
                                                                   outcomes
                                                               •   Panopto Advance Training: Creating and editing videos to facilitate
                                                                   teaching and learning
   26   27   28   29   30   31   32   33   34   35   36