Page 3 - MEDIA PEMBELAJARAN DESAIN GRAFIS PERCETAKAN BERBASIS FLIPBUILDER
P. 3

DAFTAR ISI




               Contents
               Kata Pengantar ......................................................................................................................................... i
               DAFTAR ISI ............................................................................................................................................... 1

               BAB 1 ....................................................................................................................................................... 3
                ................................................................................................................................................................ 3

               PENGANTAR ALGORITMA ....................................................................................................................... 3
                  1.1   PENGENALAN .......................................................................................................................... 3
                  1.2   DEFINISI ALGORITMA .............................................................................................................. 3

                  1.3   MEKANISME PELAKSANAAN ALGORITMA OLEH PEMROSES .................................................. 2
               BAB 2 ....................................................................................................................................................... 4
                ................................................................................................................................................................ 4

               PEMROGRAMAN ..................................................................................................................................... 4
                  2.1   PENGERTIAN PEMROGRAMAN ............................................................................................... 4

                  2.2   PARADIGMA PEMROGRAMAN ................................................................................................ 5
                  2.3   KOMPILASI DAN INTERPRETASI PEMROGRAMAN .................................................................. 6
               BAB 3 ....................................................................................................................................................... 9

                ................................................................................................................................................................ 9
               BAHASA PEMROGRAMAN JAVA .............................................................................................................. 9

                  3.1   SEJARAH SINGKAT PEMROGRAMAN JAVA .............................................................................. 9
                  3.2   KARAKTERISTIK PEMROGRAMAN JAVA ................................................................................ 10
                  3.3   KONSEP PEMROGRAMAN BERBASIS OBJEK .......................................................................... 11

                  3.4   KARAKTERISTIK PEMROGRAMAN BERBASIS OBJEK .............................................................. 13
                  3.5   JENIS PROGRAM JAVA ........................................................................................................... 15

                  3.6   MENGENAL PROGRAM JAVA ................................................................................................ 15
               BAB 4 ..................................................................................................................................................... 21
                .............................................................................................................................................................. 21

               AKTIFITAS DASAR PEMROGRAMAN JAVA ............................................................................................. 21
                  4.1   MENGENAL TIPE DATA .......................................................................................................... 21

                  4.2   VARIABLE ............................................................................................................................... 22
                  4.3   KONSTANTA .......................................................................................................................... 24
                  4.4   MEMBUAT KOMENTAR ......................................................................................................... 24

               BAB 5 ..................................................................................................................................................... 26
                .............................................................................................................................................................. 26
               TEORI DAN KONSEP PEMROGRAMAN BERBASIS OBJEK ........................................................................ 26



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