Page 3 - MEDIA PEMBELAJARAN DESAIN GRAFIS PERCETAKAN BERBASIS FLIPBUILDER
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DAFTAR ISI
Contents
Kata Pengantar ......................................................................................................................................... i
DAFTAR ISI ............................................................................................................................................... 1
BAB 1 ....................................................................................................................................................... 3
................................................................................................................................................................ 3
PENGANTAR ALGORITMA ....................................................................................................................... 3
1.1 PENGENALAN .......................................................................................................................... 3
1.2 DEFINISI ALGORITMA .............................................................................................................. 3
1.3 MEKANISME PELAKSANAAN ALGORITMA OLEH PEMROSES .................................................. 2
BAB 2 ....................................................................................................................................................... 4
................................................................................................................................................................ 4
PEMROGRAMAN ..................................................................................................................................... 4
2.1 PENGERTIAN PEMROGRAMAN ............................................................................................... 4
2.2 PARADIGMA PEMROGRAMAN ................................................................................................ 5
2.3 KOMPILASI DAN INTERPRETASI PEMROGRAMAN .................................................................. 6
BAB 3 ....................................................................................................................................................... 9
................................................................................................................................................................ 9
BAHASA PEMROGRAMAN JAVA .............................................................................................................. 9
3.1 SEJARAH SINGKAT PEMROGRAMAN JAVA .............................................................................. 9
3.2 KARAKTERISTIK PEMROGRAMAN JAVA ................................................................................ 10
3.3 KONSEP PEMROGRAMAN BERBASIS OBJEK .......................................................................... 11
3.4 KARAKTERISTIK PEMROGRAMAN BERBASIS OBJEK .............................................................. 13
3.5 JENIS PROGRAM JAVA ........................................................................................................... 15
3.6 MENGENAL PROGRAM JAVA ................................................................................................ 15
BAB 4 ..................................................................................................................................................... 21
.............................................................................................................................................................. 21
AKTIFITAS DASAR PEMROGRAMAN JAVA ............................................................................................. 21
4.1 MENGENAL TIPE DATA .......................................................................................................... 21
4.2 VARIABLE ............................................................................................................................... 22
4.3 KONSTANTA .......................................................................................................................... 24
4.4 MEMBUAT KOMENTAR ......................................................................................................... 24
BAB 5 ..................................................................................................................................................... 26
.............................................................................................................................................................. 26
TEORI DAN KONSEP PEMROGRAMAN BERBASIS OBJEK ........................................................................ 26
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