Page 56 - Learning Chess Workbook Step 5
P. 56

Draw


                 In bad positions you can try to play f o r a draw.  This can be achieved by f o rcing stalemate or by
                 making sure that your opponent is left with insufficient material to win.


















                 Forcing stalemate               The king can still play         A piece can still play
                 When your own king cannot       The black bishop can take the   On the left,  Black can still
                 play anymore, the strategy to   queen,  but the retulting pawn   play with his king, his queen,
                 f o rce stalemate  is simple:  give   ending is totally lost.  Again,   and his a-pawn.  However, he
                 away your last pieces.          Black can save himself by       can obtain a draw with 1 . ...
                 On the left,  White gives away   stalemating his king.          Qa3+.  If the queen  is taken,
                 his pawns:  1. d8Q+ Kxd8 2.     After 1. ... Kh8 White has      the pawn on a3 blocks the a­
                 c7+ and  Black is f o rced to   nothing better than 2. Qxti     pawn and takes away b4  f o r
                 take the pawn now or on the     (after a king move  Black       the king.  After 2. bxa3 b2+
                 next move.                      would be winning! )   and       Black  escapes  with a draw.
                 On the  right,  Black gives up   Black is stalemated.           On the  right,  the g-pawn is
                 his rook:  1. ... Rg2+ 2. Kh3                                   pinned.  White can save
                 Rg3+.  If White  takes,  it is                                  himself with the strong  1 .
                 stalemate. Black has what is                                    Qf4+. After  1. ... Qxf4 it is
                 called a  ' r ampant rook'.                                     stalemate.










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                 Mate is no longer possible      The pawn has advanced too       Insufficient material plus
                 Winning with a knight alone     far                             Being an exchange up in the
                 is impossible.  All White has   In both parts a 4-point mate­   absence of pawns is usually
                 to do is get the black a-pawn.   rial plus does not suffice  for  a   insufficient for  a win.  On the
                 After  1. Kb3 Nc +   2. Ka4     win.  On the left,  the black   left,  White  obtains  a draw
                               1
                 White wins the a-pawn or is     king is trapped after 1. Kc  .    after  1 .   Nb6+ Kb7 2. Nc4 and
                                                                        1
                 stalemated after 2 . ... Kb6.   The knight is unable to chase   3. Nxa3.
                 On the right,  White is after the   the king away f r om both c 1   On the right, White wins the
                 f - pawn.  He can obtain a draw   and c2.  On the right,  Black   h-pawn after 1. Bh4 Kg6 2.
                 with  1 .   Ne7 f4 2. Ng6 f3 3.   keeps moving his king f r om   Bg3 Kg5 3. Kxh3.  With
                 Ne5 f2 4. Ng4 flQ (4 ... .  fi N   g7 to h8  and  back. White   correct play,  Black's material
                     6
                 5 .   Nf ! )   5. Ne3+.         must lose the h-pawn or allow   plus is insufficient.
                                                 stalemate.
                 50                                                                                  Fifth step
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